GCC Code Coverage Report
Directory: ./ Exec Total Coverage
File: node_internals.h Lines: 37 43 86.0 %
Date: 2022-10-02 04:22:39 Branches: 1 2 50.0 %

Line Branch Exec Source
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// Copyright Joyent, Inc. and other Node contributors.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to permit
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// persons to whom the Software is furnished to do so, subject to the
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// following conditions:
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//
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
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// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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// USE OR OTHER DEALINGS IN THE SOFTWARE.
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#ifndef SRC_NODE_INTERNALS_H_
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#define SRC_NODE_INTERNALS_H_
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#if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
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#include "env.h"
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#include "node.h"
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#include "node_binding.h"
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#include "node_mutex.h"
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#include "tracing/trace_event.h"
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#include "util.h"
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#include "uv.h"
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#include "v8.h"
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#include <cstdint>
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#include <cstdlib>
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#include <string>
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#include <vector>
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struct sockaddr;
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namespace node {
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namespace builtins {
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class BuiltinLoader;
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}
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namespace per_process {
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extern Mutex env_var_mutex;
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extern uint64_t node_start_time;
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}  // namespace per_process
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// Forward declaration
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class Environment;
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// Convert a struct sockaddr to a { address: '1.2.3.4', port: 1234 } JS object.
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// Sets address and port properties on the info object and returns it.
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// If |info| is omitted, a new object is returned.
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v8::MaybeLocal<v8::Object> AddressToJS(
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    Environment* env,
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    const sockaddr* addr,
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    v8::Local<v8::Object> info = v8::Local<v8::Object>());
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template <typename T, int (*F)(const typename T::HandleType*, sockaddr*, int*)>
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4459
void GetSockOrPeerName(const v8::FunctionCallbackInfo<v8::Value>& args) {
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  T* wrap;
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4459
  ASSIGN_OR_RETURN_UNWRAP(&wrap,
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                          args.Holder(),
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                          args.GetReturnValue().Set(UV_EBADF));
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  CHECK(args[0]->IsObject());
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  sockaddr_storage storage;
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  int addrlen = sizeof(storage);
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  sockaddr* const addr = reinterpret_cast<sockaddr*>(&storage);
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  const int err = F(&wrap->handle_, addr, &addrlen);
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  if (err == 0)
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    AddressToJS(wrap->env(), addr, args[0].As<v8::Object>());
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  args.GetReturnValue().Set(err);
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}
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void PrintStackTrace(v8::Isolate* isolate, v8::Local<v8::StackTrace> stack);
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void PrintCaughtException(v8::Isolate* isolate,
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                          v8::Local<v8::Context> context,
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                          const v8::TryCatch& try_catch);
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void ResetStdio();  // Safe to call more than once and from signal handlers.
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#ifdef __POSIX__
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void SignalExit(int signal, siginfo_t* info, void* ucontext);
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#endif
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std::string GetProcessTitle(const char* default_title);
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std::string GetHumanReadableProcessName();
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v8::Maybe<bool> InitializeBaseContextForSnapshot(
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    v8::Local<v8::Context> context);
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v8::Maybe<bool> InitializeContextRuntime(v8::Local<v8::Context> context);
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v8::Maybe<bool> InitializePrimordials(v8::Local<v8::Context> context);
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class NodeArrayBufferAllocator : public ArrayBufferAllocator {
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 public:
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  inline uint32_t* zero_fill_field() { return &zero_fill_field_; }
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  void* Allocate(size_t size) override;  // Defined in src/node.cc
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  void* AllocateUninitialized(size_t size) override;
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  void Free(void* data, size_t size) override;
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  void* Reallocate(void* data, size_t old_size, size_t size) override;
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  virtual void RegisterPointer(void* data, size_t size) {
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    total_mem_usage_.fetch_add(size, std::memory_order_relaxed);
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  }
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  virtual void UnregisterPointer(void* data, size_t size) {
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    total_mem_usage_.fetch_sub(size, std::memory_order_relaxed);
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  }
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  NodeArrayBufferAllocator* GetImpl() final { return this; }
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  inline uint64_t total_mem_usage() const {
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    return total_mem_usage_.load(std::memory_order_relaxed);
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  }
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 private:
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  uint32_t zero_fill_field_ = 1;  // Boolean but exposed as uint32 to JS land.
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  std::atomic<size_t> total_mem_usage_ {0};
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  // Delegate to V8's allocator for compatibility with the V8 memory cage.
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  std::unique_ptr<v8::ArrayBuffer::Allocator> allocator_{
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      v8::ArrayBuffer::Allocator::NewDefaultAllocator()};
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};
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class DebuggingArrayBufferAllocator final : public NodeArrayBufferAllocator {
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 public:
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  ~DebuggingArrayBufferAllocator() override;
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  void* Allocate(size_t size) override;
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  void* AllocateUninitialized(size_t size) override;
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  void Free(void* data, size_t size) override;
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  void* Reallocate(void* data, size_t old_size, size_t size) override;
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  void RegisterPointer(void* data, size_t size) override;
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  void UnregisterPointer(void* data, size_t size) override;
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 private:
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  void RegisterPointerInternal(void* data, size_t size);
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  void UnregisterPointerInternal(void* data, size_t size);
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  Mutex mutex_;
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  std::unordered_map<void*, size_t> allocations_;
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};
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namespace Buffer {
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v8::MaybeLocal<v8::Object> Copy(Environment* env, const char* data, size_t len);
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v8::MaybeLocal<v8::Object> New(Environment* env, size_t size);
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// Takes ownership of |data|.
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v8::MaybeLocal<v8::Object> New(Environment* env,
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                               char* data,
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                               size_t length,
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                               void (*callback)(char* data, void* hint),
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                               void* hint);
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// Takes ownership of |data|.  Must allocate |data| with the current Isolate's
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// ArrayBuffer::Allocator().
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v8::MaybeLocal<v8::Object> New(Environment* env,
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                               char* data,
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                               size_t length);
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// Creates a Buffer instance over an existing ArrayBuffer.
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v8::MaybeLocal<v8::Uint8Array> New(Environment* env,
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                                   v8::Local<v8::ArrayBuffer> ab,
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                                   size_t byte_offset,
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                                   size_t length);
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// Construct a Buffer from a MaybeStackBuffer (and also its subclasses like
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// Utf8Value and TwoByteValue).
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// If |buf| is invalidated, an empty MaybeLocal is returned, and nothing is
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// changed.
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// If |buf| contains actual data, this method takes ownership of |buf|'s
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// underlying buffer. However, |buf| itself can be reused even after this call,
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// but its capacity, if increased through AllocateSufficientStorage, is not
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// guaranteed to stay the same.
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template <typename T>
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static v8::MaybeLocal<v8::Object> New(Environment* env,
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                                      MaybeStackBuffer<T>* buf) {
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  v8::MaybeLocal<v8::Object> ret;
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  char* src = reinterpret_cast<char*>(buf->out());
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  const size_t len_in_bytes = buf->length() * sizeof(buf->out()[0]);
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  if (buf->IsAllocated())
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    ret = New(env, src, len_in_bytes);
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  else if (!buf->IsInvalidated())
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    ret = Copy(env, src, len_in_bytes);
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  if (ret.IsEmpty())
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    return ret;
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  if (buf->IsAllocated())
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    buf->Release();
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  return ret;
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}
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}  // namespace Buffer
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v8::MaybeLocal<v8::Value> InternalMakeCallback(
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    Environment* env,
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    v8::Local<v8::Object> resource,
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    v8::Local<v8::Object> recv,
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    const v8::Local<v8::Function> callback,
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    int argc,
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    v8::Local<v8::Value> argv[],
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    async_context asyncContext);
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v8::MaybeLocal<v8::Value> MakeSyncCallback(v8::Isolate* isolate,
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                                           v8::Local<v8::Object> recv,
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                                           v8::Local<v8::Function> callback,
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                                           int argc,
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                                           v8::Local<v8::Value> argv[]);
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class InternalCallbackScope {
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 public:
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  enum Flags {
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    kNoFlags = 0,
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    // Indicates whether 'before' and 'after' hooks should be skipped.
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    kSkipAsyncHooks = 1,
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    // Indicates whether nextTick and microtask queues should be skipped.
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    // This should only be used when there is no call into JS in this scope.
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    // (The HTTP parser also uses it for some weird backwards
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    // compatibility issues, but it shouldn't.)
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    kSkipTaskQueues = 2
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  };
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  InternalCallbackScope(Environment* env,
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                        v8::Local<v8::Object> object,
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                        const async_context& asyncContext,
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                        int flags = kNoFlags);
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  // Utility that can be used by AsyncWrap classes.
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  explicit InternalCallbackScope(AsyncWrap* async_wrap, int flags = 0);
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  ~InternalCallbackScope();
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  void Close();
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  inline bool Failed() const { return failed_; }
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  inline void MarkAsFailed() { failed_ = true; }
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 private:
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  Environment* env_;
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  async_context async_context_;
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  v8::Local<v8::Object> object_;
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  bool skip_hooks_;
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  bool skip_task_queues_;
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  bool failed_ = false;
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  bool pushed_ids_ = false;
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  bool closed_ = false;
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};
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class DebugSealHandleScope {
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 public:
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  explicit inline DebugSealHandleScope(v8::Isolate* isolate = nullptr)
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#ifdef DEBUG
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    : actual_scope_(isolate != nullptr ? isolate : v8::Isolate::GetCurrent())
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#endif
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  {}
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 private:
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#ifdef DEBUG
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  v8::SealHandleScope actual_scope_;
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#endif
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};
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class ThreadPoolWork {
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 public:
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  explicit inline ThreadPoolWork(Environment* env) : env_(env) {
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    CHECK_NOT_NULL(env);
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  }
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  inline virtual ~ThreadPoolWork() = default;
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  inline void ScheduleWork();
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  inline int CancelWork();
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  virtual void DoThreadPoolWork() = 0;
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  virtual void AfterThreadPoolWork(int status) = 0;
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  Environment* env() const { return env_; }
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 private:
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  Environment* env_;
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  uv_work_t work_req_;
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};
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#define TRACING_CATEGORY_NODE "node"
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#define TRACING_CATEGORY_NODE1(one)                                           \
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    TRACING_CATEGORY_NODE ","                                                 \
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    TRACING_CATEGORY_NODE "." #one
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#define TRACING_CATEGORY_NODE2(one, two)                                      \
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    TRACING_CATEGORY_NODE ","                                                 \
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    TRACING_CATEGORY_NODE "." #one ","                                        \
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    TRACING_CATEGORY_NODE "." #one "." #two
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// Functions defined in node.cc that are exposed via the bootstrapper object
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#if defined(__POSIX__) && !defined(__ANDROID__) && !defined(__CloudABI__)
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#define NODE_IMPLEMENTS_POSIX_CREDENTIALS 1
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#endif  // defined(__POSIX__) && !defined(__ANDROID__) && !defined(__CloudABI__)
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namespace credentials {
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bool SafeGetenv(const char* key,
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                std::string* text,
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                std::shared_ptr<KVStore> env_vars = nullptr,
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                v8::Isolate* isolate = nullptr);
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}  // namespace credentials
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void DefineZlibConstants(v8::Local<v8::Object> target);
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v8::Isolate* NewIsolate(v8::Isolate::CreateParams* params,
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                        uv_loop_t* event_loop,
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                        MultiIsolatePlatform* platform);
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// This overload automatically picks the right 'main_script_id' if no callback
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// was provided by the embedder.
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v8::MaybeLocal<v8::Value> StartExecution(Environment* env,
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                                         StartExecutionCallback cb = nullptr);
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v8::MaybeLocal<v8::Object> GetPerContextExports(v8::Local<v8::Context> context);
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void MarkBootstrapComplete(const v8::FunctionCallbackInfo<v8::Value>& args);
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class InitializationResultImpl final : public InitializationResult {
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 public:
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  ~InitializationResultImpl();
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  int exit_code() const { return exit_code_; }
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  bool early_return() const { return early_return_; }
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  const std::vector<std::string>& args() const { return args_; }
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  const std::vector<std::string>& exec_args() const { return exec_args_; }
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  const std::vector<std::string>& errors() const { return errors_; }
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  MultiIsolatePlatform* platform() const { return platform_; }
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  int exit_code_ = 0;
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  std::vector<std::string> args_;
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  std::vector<std::string> exec_args_;
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  std::vector<std::string> errors_;
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  bool early_return_ = false;
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  MultiIsolatePlatform* platform_ = nullptr;
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};
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void SetIsolateErrorHandlers(v8::Isolate* isolate, const IsolateSettings& s);
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void SetIsolateMiscHandlers(v8::Isolate* isolate, const IsolateSettings& s);
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void SetIsolateCreateParamsForNode(v8::Isolate::CreateParams* params);
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#if HAVE_INSPECTOR
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namespace profiler {
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void StartProfilers(Environment* env);
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}
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#endif  // HAVE_INSPECTOR
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#ifdef __POSIX__
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static constexpr unsigned kMaxSignal = 32;
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#endif
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bool HasSignalJSHandler(int signum);
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#ifdef _WIN32
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typedef SYSTEMTIME TIME_TYPE;
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#else  // UNIX, OSX
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typedef struct tm TIME_TYPE;
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#endif
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double GetCurrentTimeInMicroseconds();
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int WriteFileSync(const char* path, uv_buf_t buf);
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int WriteFileSync(v8::Isolate* isolate,
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                  const char* path,
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                  v8::Local<v8::String> string);
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class DiagnosticFilename {
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 public:
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  static void LocalTime(TIME_TYPE* tm_struct);
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  inline DiagnosticFilename(Environment* env,
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                            const char* prefix,
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                            const char* ext);
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  inline DiagnosticFilename(uint64_t thread_id,
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                            const char* prefix,
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                            const char* ext);
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  inline const char* operator*() const;
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 private:
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  static std::string MakeFilename(
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      uint64_t thread_id,
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      const char* prefix,
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      const char* ext);
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  std::string filename_;
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};
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namespace heap {
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v8::Maybe<void> WriteSnapshot(Environment* env, const char* filename);
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}
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namespace heap {
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void DeleteHeapSnapshot(const v8::HeapSnapshot* snapshot);
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using HeapSnapshotPointer =
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  DeleteFnPtr<const v8::HeapSnapshot, DeleteHeapSnapshot>;
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BaseObjectPtr<AsyncWrap> CreateHeapSnapshotStream(
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    Environment* env, HeapSnapshotPointer&& snapshot);
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}  // namespace heap
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namespace fs {
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std::string Basename(const std::string& str, const std::string& extension);
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}  // namespace fs
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node_module napi_module_to_node_module(const napi_module* mod);
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std::ostream& operator<<(std::ostream& output,
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                         const std::vector<SnapshotIndex>& v);
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std::ostream& operator<<(std::ostream& output,
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                         const std::vector<std::string>& vec);
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std::ostream& operator<<(std::ostream& output,
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                         const std::vector<PropInfo>& vec);
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std::ostream& operator<<(std::ostream& output, const PropInfo& d);
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std::ostream& operator<<(std::ostream& output, const EnvSerializeInfo& d);
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std::ostream& operator<<(std::ostream& output,
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                         const ImmediateInfo::SerializeInfo& d);
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std::ostream& operator<<(std::ostream& output,
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                         const TickInfo::SerializeInfo& d);
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std::ostream& operator<<(std::ostream& output,
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                         const AsyncHooks::SerializeInfo& d);
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std::ostream& operator<<(std::ostream& output, const SnapshotMetadata& d);
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namespace performance {
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std::ostream& operator<<(std::ostream& output,
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                         const PerformanceState::SerializeInfo& d);
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}
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bool linux_at_secure();
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}  // namespace node
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#endif  // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
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#endif  // SRC_NODE_INTERNALS_H_