GCC Code Coverage Report
Directory: ./ Exec Total Coverage
File: connection_wrap.cc Lines: 38 41 92.7 %
Date: 2022-05-20 04:15:46 Branches: 13 24 54.2 %

Line Branch Exec Source
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#include "connection_wrap.h"
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#include "connect_wrap.h"
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#include "env-inl.h"
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#include "pipe_wrap.h"
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#include "stream_base-inl.h"
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#include "stream_wrap.h"
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#include "tcp_wrap.h"
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#include "util-inl.h"
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namespace node {
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using v8::Boolean;
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using v8::Context;
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using v8::HandleScope;
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using v8::Integer;
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using v8::Local;
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using v8::Object;
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using v8::Value;
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template <typename WrapType, typename UVType>
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ConnectionWrap<WrapType, UVType>::ConnectionWrap(Environment* env,
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                                                 Local<Object> object,
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                                                 ProviderType provider)
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    : LibuvStreamWrap(env,
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                      object,
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                      reinterpret_cast<uv_stream_t*>(&handle_),
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                      provider) {}
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template <typename WrapType, typename UVType>
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void ConnectionWrap<WrapType, UVType>::OnConnection(uv_stream_t* handle,
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                                                    int status) {
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  WrapType* wrap_data = static_cast<WrapType*>(handle->data);
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  CHECK_NOT_NULL(wrap_data);
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  CHECK_EQ(&wrap_data->handle_, reinterpret_cast<UVType*>(handle));
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  Environment* env = wrap_data->env();
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  HandleScope handle_scope(env->isolate());
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  Context::Scope context_scope(env->context());
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  // We should not be getting this callback if someone has already called
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  // uv_close() on the handle.
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  CHECK_EQ(wrap_data->persistent().IsEmpty(), false);
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  Local<Value> client_handle;
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  if (status == 0) {
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    // Instantiate the client javascript object and handle.
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    Local<Object> client_obj;
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    if (!WrapType::Instantiate(env, wrap_data, WrapType::SOCKET)
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             .ToLocal(&client_obj))
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      return;
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    // Unwrap the client javascript object.
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    WrapType* wrap;
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    ASSIGN_OR_RETURN_UNWRAP(&wrap, client_obj);
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    uv_stream_t* client = reinterpret_cast<uv_stream_t*>(&wrap->handle_);
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    // uv_accept can fail if the new connection has already been closed, in
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    // which case an EAGAIN (resource temporarily unavailable) will be
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    // returned.
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    if (uv_accept(handle, client))
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      return;
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    // Successful accept. Call the onconnection callback in JavaScript land.
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    client_handle = client_obj;
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  } else {
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    client_handle = Undefined(env->isolate());
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  }
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  Local<Value> argv[] = { Integer::New(env->isolate(), status), client_handle };
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  wrap_data->MakeCallback(env->onconnection_string(), arraysize(argv), argv);
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}
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template <typename WrapType, typename UVType>
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void ConnectionWrap<WrapType, UVType>::AfterConnect(uv_connect_t* req,
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                                                    int status) {
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  std::unique_ptr<ConnectWrap> req_wrap
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    (static_cast<ConnectWrap*>(req->data));
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  CHECK_NOT_NULL(req_wrap);
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  WrapType* wrap = static_cast<WrapType*>(req->handle->data);
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  CHECK_EQ(req_wrap->env(), wrap->env());
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  Environment* env = wrap->env();
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  HandleScope handle_scope(env->isolate());
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  Context::Scope context_scope(env->context());
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  // The wrap and request objects should still be there.
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  CHECK_EQ(req_wrap->persistent().IsEmpty(), false);
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  CHECK_EQ(wrap->persistent().IsEmpty(), false);
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  bool readable, writable;
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  if (status) {
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    readable = writable = false;
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  } else {
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    readable = uv_is_readable(req->handle) != 0;
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    writable = uv_is_writable(req->handle) != 0;
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  }
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  Local<Value> argv[5] = {
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    Integer::New(env->isolate(), status),
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    wrap->object(),
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    req_wrap->object(),
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    Boolean::New(env->isolate(), readable),
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    Boolean::New(env->isolate(), writable)
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  };
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  req_wrap->MakeCallback(env->oncomplete_string(), arraysize(argv), argv);
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}
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template ConnectionWrap<PipeWrap, uv_pipe_t>::ConnectionWrap(
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    Environment* env,
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    Local<Object> object,
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    ProviderType provider);
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template ConnectionWrap<TCPWrap, uv_tcp_t>::ConnectionWrap(
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    Environment* env,
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    Local<Object> object,
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    ProviderType provider);
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template void ConnectionWrap<PipeWrap, uv_pipe_t>::OnConnection(
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    uv_stream_t* handle, int status);
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template void ConnectionWrap<TCPWrap, uv_tcp_t>::OnConnection(
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    uv_stream_t* handle, int status);
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template void ConnectionWrap<PipeWrap, uv_pipe_t>::AfterConnect(
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    uv_connect_t* handle, int status);
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template void ConnectionWrap<TCPWrap, uv_tcp_t>::AfterConnect(
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    uv_connect_t* handle, int status);
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}  // namespace node