GCC Code Coverage Report
Directory: ./ Exec Total Coverage
File: api/hooks.cc Lines: 102 107 95.3 %
Date: 2022-05-23 04:15:47 Branches: 32 48 66.7 %

Line Branch Exec Source
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#include "env-inl.h"
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#include "node_internals.h"
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#include "node_process-inl.h"
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#include "async_wrap.h"
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namespace node {
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using v8::Context;
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using v8::HandleScope;
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using v8::Integer;
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using v8::Isolate;
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using v8::Just;
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using v8::Local;
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using v8::Maybe;
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using v8::NewStringType;
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using v8::Nothing;
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using v8::Object;
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using v8::String;
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using v8::Value;
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void RunAtExit(Environment* env) {
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  env->RunAtExitCallbacks();
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}
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void AtExit(Environment* env, void (*cb)(void* arg), void* arg) {
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  CHECK_NOT_NULL(env);
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  env->AtExit(cb, arg);
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}
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void EmitBeforeExit(Environment* env) {
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  USE(EmitProcessBeforeExit(env));
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}
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Maybe<bool> EmitProcessBeforeExit(Environment* env) {
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  TRACE_EVENT0(TRACING_CATEGORY_NODE1(environment), "BeforeExit");
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  if (!env->destroy_async_id_list()->empty())
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    AsyncWrap::DestroyAsyncIdsCallback(env);
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  HandleScope handle_scope(env->isolate());
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  Local<Context> context = env->context();
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  Context::Scope context_scope(context);
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  Local<Value> exit_code_v;
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  if (!env->process_object()->Get(context, env->exit_code_string())
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      .ToLocal(&exit_code_v)) return Nothing<bool>();
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  Local<Integer> exit_code;
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  if (!exit_code_v->ToInteger(context).ToLocal(&exit_code)) {
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    return Nothing<bool>();
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  }
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  return ProcessEmit(env, "beforeExit", exit_code).IsEmpty() ?
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      Nothing<bool>() : Just(true);
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}
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int EmitExit(Environment* env) {
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  return EmitProcessExit(env).FromMaybe(1);
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}
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Maybe<int> EmitProcessExit(Environment* env) {
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  // process.emit('exit')
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  Isolate* isolate = env->isolate();
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  HandleScope handle_scope(isolate);
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  Local<Context> context = env->context();
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  Context::Scope context_scope(context);
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  Local<Object> process_object = env->process_object();
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  // TODO(addaleax): It might be nice to share process._exiting and
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  // process.exitCode via getter/setter pairs that pass data directly to the
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  // native side, so that we don't manually have to read and write JS properties
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  // here. These getters could use e.g. a typed array for performance.
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  if (process_object
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      ->Set(context,
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            FIXED_ONE_BYTE_STRING(isolate, "_exiting"),
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            True(isolate)).IsNothing()) return Nothing<int>();
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  Local<String> exit_code = env->exit_code_string();
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  Local<Value> code_v;
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  int code;
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  if (!process_object->Get(context, exit_code).ToLocal(&code_v) ||
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      !code_v->Int32Value(context).To(&code) ||
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      ProcessEmit(env, "exit", Integer::New(isolate, code)).IsEmpty() ||
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      // Reload exit code, it may be changed by `emit('exit')`
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      !process_object->Get(context, exit_code).ToLocal(&code_v) ||
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      !code_v->Int32Value(context).To(&code)) {
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    return Nothing<int>();
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  }
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  return Just(code);
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}
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typedef void (*CleanupHook)(void* arg);
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typedef void (*AsyncCleanupHook)(void* arg, void(*)(void*), void*);
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struct AsyncCleanupHookInfo final {
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  Environment* env;
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  AsyncCleanupHook fun;
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  void* arg;
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  bool started = false;
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  // Use a self-reference to make sure the storage is kept alive while the
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  // cleanup hook is registered but not yet finished.
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  std::shared_ptr<AsyncCleanupHookInfo> self;
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};
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// Opaque type that is basically an alias for `shared_ptr<AsyncCleanupHookInfo>`
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// (but not publicly so for easier ABI/API changes). In particular,
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// std::shared_ptr does not generally maintain a consistent ABI even on a
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// specific platform.
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struct ACHHandle final {
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  std::shared_ptr<AsyncCleanupHookInfo> info;
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};
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// This is implemented as an operator on a struct because otherwise you can't
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// default-initialize AsyncCleanupHookHandle, because in C++ for a
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// std::unique_ptr to be default-initializable the deleter type also needs
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// to be default-initializable; in particular, function types don't satisfy
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// this.
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void DeleteACHHandle::operator ()(ACHHandle* handle) const { delete handle; }
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void AddEnvironmentCleanupHook(Isolate* isolate,
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                               CleanupHook fun,
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                               void* arg) {
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  Environment* env = Environment::GetCurrent(isolate);
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  CHECK_NOT_NULL(env);
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  env->AddCleanupHook(fun, arg);
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}
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void RemoveEnvironmentCleanupHook(Isolate* isolate,
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                                  CleanupHook fun,
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                                  void* arg) {
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  Environment* env = Environment::GetCurrent(isolate);
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  CHECK_NOT_NULL(env);
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  env->RemoveCleanupHook(fun, arg);
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}
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static void FinishAsyncCleanupHook(void* arg) {
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  AsyncCleanupHookInfo* info = static_cast<AsyncCleanupHookInfo*>(arg);
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  std::shared_ptr<AsyncCleanupHookInfo> keep_alive = info->self;
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  info->env->DecreaseWaitingRequestCounter();
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  info->self.reset();
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}
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static void RunAsyncCleanupHook(void* arg) {
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  AsyncCleanupHookInfo* info = static_cast<AsyncCleanupHookInfo*>(arg);
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  info->env->IncreaseWaitingRequestCounter();
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  info->started = true;
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  info->fun(info->arg, FinishAsyncCleanupHook, info);
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}
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ACHHandle* AddEnvironmentCleanupHookInternal(
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    Isolate* isolate,
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    AsyncCleanupHook fun,
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    void* arg) {
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  Environment* env = Environment::GetCurrent(isolate);
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  CHECK_NOT_NULL(env);
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  auto info = std::make_shared<AsyncCleanupHookInfo>();
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  info->env = env;
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  info->fun = fun;
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  info->arg = arg;
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  info->self = info;
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  env->AddCleanupHook(RunAsyncCleanupHook, info.get());
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  return new ACHHandle { info };
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}
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void RemoveEnvironmentCleanupHookInternal(
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    ACHHandle* handle) {
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  if (handle->info->started) return;
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  handle->info->self.reset();
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  handle->info->env->RemoveCleanupHook(RunAsyncCleanupHook, handle->info.get());
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}
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async_id AsyncHooksGetExecutionAsyncId(Isolate* isolate) {
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  Environment* env = Environment::GetCurrent(isolate);
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  if (env == nullptr) return -1;
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  return env->execution_async_id();
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}
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async_id AsyncHooksGetTriggerAsyncId(Isolate* isolate) {
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  Environment* env = Environment::GetCurrent(isolate);
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  if (env == nullptr) return -1;
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  return env->trigger_async_id();
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}
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async_context EmitAsyncInit(Isolate* isolate,
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                            Local<Object> resource,
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                            const char* name,
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                            async_id trigger_async_id) {
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  HandleScope handle_scope(isolate);
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  Local<String> type =
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      String::NewFromUtf8(isolate, name, NewStringType::kInternalized)
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          .ToLocalChecked();
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  return EmitAsyncInit(isolate, resource, type, trigger_async_id);
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}
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async_context EmitAsyncInit(Isolate* isolate,
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                            Local<Object> resource,
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                            Local<String> name,
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                            async_id trigger_async_id) {
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  DebugSealHandleScope handle_scope(isolate);
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  Environment* env = Environment::GetCurrent(isolate);
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  CHECK_NOT_NULL(env);
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  // Initialize async context struct
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  if (trigger_async_id == -1)
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    trigger_async_id = env->get_default_trigger_async_id();
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  async_context context = {
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    env->new_async_id(),  // async_id_
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    trigger_async_id  // trigger_async_id_
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  };
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  // Run init hooks
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  AsyncWrap::EmitAsyncInit(env, resource, name, context.async_id,
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                           context.trigger_async_id);
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  return context;
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}
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void EmitAsyncDestroy(Isolate* isolate, async_context asyncContext) {
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  EmitAsyncDestroy(Environment::GetCurrent(isolate), asyncContext);
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}
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void EmitAsyncDestroy(Environment* env, async_context asyncContext) {
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  AsyncWrap::EmitDestroy(env, asyncContext.async_id);
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}
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}  // namespace node