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#ifndef SRC_NODE_NATIVE_MODULE_H_ |
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#define SRC_NODE_NATIVE_MODULE_H_ |
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#if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS |
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#include <map> |
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#include <memory> |
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#include <set> |
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#include <string> |
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#include "node_mutex.h" |
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#include "node_union_bytes.h" |
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#include "v8.h" |
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// Forward declare test fixture for `friend` declaration. |
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class PerProcessTest; |
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namespace node { |
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class SnapshotBuilder; |
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namespace native_module { |
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using NativeModuleRecordMap = std::map<std::string, UnionBytes>; |
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using NativeModuleCacheMap = |
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std::unordered_map<std::string, |
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std::unique_ptr<v8::ScriptCompiler::CachedData>>; |
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struct CodeCacheInfo { |
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std::string id; |
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std::vector<uint8_t> data; |
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}; |
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// The native (C++) side of the NativeModule in JS land, which |
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// handles compilation and caching of builtin modules (NativeModule) |
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// and bootstrappers, whose source are bundled into the binary |
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// as static data. |
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// This class should not depend on any Environment, or depend on access to |
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// the its own singleton - that should be encapsulated in NativeModuleEnv |
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// instead. |
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class NODE_EXTERN_PRIVATE NativeModuleLoader { |
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public: |
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NativeModuleLoader(const NativeModuleLoader&) = delete; |
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NativeModuleLoader& operator=(const NativeModuleLoader&) = delete; |
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private: |
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// Only allow access from friends. |
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friend class NativeModuleEnv; |
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friend class CodeCacheBuilder; |
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NativeModuleLoader(); |
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static NativeModuleLoader* GetInstance(); |
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// Generated by tools/js2c.py as node_javascript.cc |
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void LoadJavaScriptSource(); // Loads data into source_ |
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UnionBytes GetConfig(); // Return data for config.gypi |
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bool Exists(const char* id); |
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bool Add(const char* id, const UnionBytes& source); |
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v8::Local<v8::Object> GetSourceObject(v8::Local<v8::Context> context); |
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v8::Local<v8::String> GetConfigString(v8::Isolate* isolate); |
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std::vector<std::string> GetModuleIds(); |
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struct ModuleCategories { |
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bool is_initialized = false; |
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std::set<std::string> can_be_required; |
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std::set<std::string> cannot_be_required; |
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}; |
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void InitializeModuleCategories(); |
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const std::set<std::string>& GetCannotBeRequired(); |
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const std::set<std::string>& GetCanBeRequired(); |
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bool CanBeRequired(const char* id); |
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bool CannotBeRequired(const char* id); |
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NativeModuleCacheMap* code_cache(); |
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const Mutex& code_cache_mutex() const { return code_cache_mutex_; } |
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v8::ScriptCompiler::CachedData* GetCodeCache(const char* id) const; |
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enum class Result { kWithCache, kWithoutCache }; |
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v8::MaybeLocal<v8::String> LoadBuiltinModuleSource(v8::Isolate* isolate, |
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const char* id); |
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// If an exception is encountered (e.g. source code contains |
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// syntax error), the returned value is empty. |
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v8::MaybeLocal<v8::Function> LookupAndCompile( |
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v8::Local<v8::Context> context, |
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const char* id, |
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std::vector<v8::Local<v8::String>>* parameters, |
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Result* result); |
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v8::MaybeLocal<v8::Function> CompileAsModule(v8::Local<v8::Context> context, |
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const char* id, |
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Result* result); |
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static NativeModuleLoader instance_; |
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ModuleCategories module_categories_; |
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NativeModuleRecordMap source_; |
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NativeModuleCacheMap code_cache_; |
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UnionBytes config_; |
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// Used to synchronize access to the code cache map |
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Mutex code_cache_mutex_; |
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friend class ::PerProcessTest; |
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}; |
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} // namespace native_module |
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} // namespace node |
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#endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS |
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#endif // SRC_NODE_NATIVE_MODULE_H_ |