GCC Code Coverage Report
Directory: ./ Exec Total Coverage
File: node_native_module.h Lines: 1 1 100.0 %
Date: 2022-06-12 04:16:28 Branches: 0 0 - %

Line Branch Exec Source
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#ifndef SRC_NODE_NATIVE_MODULE_H_
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#define SRC_NODE_NATIVE_MODULE_H_
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#if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
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#include <map>
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#include <memory>
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#include <set>
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#include <string>
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#include "node_mutex.h"
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#include "node_union_bytes.h"
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#include "v8.h"
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// Forward declare test fixture for `friend` declaration.
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class PerProcessTest;
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namespace node {
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class SnapshotBuilder;
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namespace native_module {
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using NativeModuleRecordMap = std::map<std::string, UnionBytes>;
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using NativeModuleCacheMap =
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    std::unordered_map<std::string,
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                       std::unique_ptr<v8::ScriptCompiler::CachedData>>;
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struct CodeCacheInfo {
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  std::string id;
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  std::vector<uint8_t> data;
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};
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// The native (C++) side of the NativeModule in JS land, which
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// handles compilation and caching of builtin modules (NativeModule)
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// and bootstrappers, whose source are bundled into the binary
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// as static data.
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// This class should not depend on any Environment, or depend on access to
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// the its own singleton - that should be encapsulated in NativeModuleEnv
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// instead.
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class NODE_EXTERN_PRIVATE NativeModuleLoader {
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 public:
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  NativeModuleLoader(const NativeModuleLoader&) = delete;
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  NativeModuleLoader& operator=(const NativeModuleLoader&) = delete;
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 private:
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  // Only allow access from friends.
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  friend class NativeModuleEnv;
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  friend class CodeCacheBuilder;
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  NativeModuleLoader();
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  static NativeModuleLoader* GetInstance();
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  // Generated by tools/js2c.py as node_javascript.cc
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  void LoadJavaScriptSource();  // Loads data into source_
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  UnionBytes GetConfig();       // Return data for config.gypi
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  bool Exists(const char* id);
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  bool Add(const char* id, const UnionBytes& source);
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  v8::Local<v8::Object> GetSourceObject(v8::Local<v8::Context> context);
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  v8::Local<v8::String> GetConfigString(v8::Isolate* isolate);
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  std::vector<std::string> GetModuleIds();
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  struct ModuleCategories {
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    bool is_initialized = false;
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    std::set<std::string> can_be_required;
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    std::set<std::string> cannot_be_required;
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  };
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  void InitializeModuleCategories();
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  const std::set<std::string>& GetCannotBeRequired();
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  const std::set<std::string>& GetCanBeRequired();
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  bool CanBeRequired(const char* id);
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  bool CannotBeRequired(const char* id);
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  NativeModuleCacheMap* code_cache();
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  const Mutex& code_cache_mutex() const { return code_cache_mutex_; }
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  v8::ScriptCompiler::CachedData* GetCodeCache(const char* id) const;
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  enum class Result { kWithCache, kWithoutCache };
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  v8::MaybeLocal<v8::String> LoadBuiltinModuleSource(v8::Isolate* isolate,
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                                                     const char* id);
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  // If an exception is encountered (e.g. source code contains
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  // syntax error), the returned value is empty.
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  v8::MaybeLocal<v8::Function> LookupAndCompile(
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      v8::Local<v8::Context> context,
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      const char* id,
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      std::vector<v8::Local<v8::String>>* parameters,
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      Result* result);
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  v8::MaybeLocal<v8::Function> CompileAsModule(v8::Local<v8::Context> context,
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                                               const char* id,
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                                               Result* result);
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  static NativeModuleLoader instance_;
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  ModuleCategories module_categories_;
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  NativeModuleRecordMap source_;
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  NativeModuleCacheMap code_cache_;
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  UnionBytes config_;
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  // Used to synchronize access to the code cache map
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  Mutex code_cache_mutex_;
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  friend class ::PerProcessTest;
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};
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}  // namespace native_module
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}  // namespace node
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#endif  // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
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#endif  // SRC_NODE_NATIVE_MODULE_H_