GCC Code Coverage Report
Directory: ./ Exec Total Coverage
File: node_process.h Lines: 2 6 33.3 %
Date: 2022-09-25 04:23:55 Branches: 0 0 - %

Line Branch Exec Source
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#ifndef SRC_NODE_PROCESS_H_
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#define SRC_NODE_PROCESS_H_
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#if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
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#include "node_snapshotable.h"
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#include "v8-fast-api-calls.h"
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#include "v8.h"
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namespace node {
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class Environment;
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class MemoryTracker;
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class ExternalReferenceRegistry;
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class Realm;
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v8::MaybeLocal<v8::Object> CreateEnvVarProxy(v8::Local<v8::Context> context,
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                                             v8::Isolate* isolate);
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// Most of the time, it's best to use `console.error` to write
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// to the process.stderr stream.  However, in some cases, such as
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// when debugging the stream.Writable class or the process.nextTick
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// function, it is useful to bypass JavaScript entirely.
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void RawDebug(const v8::FunctionCallbackInfo<v8::Value>& args);
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v8::MaybeLocal<v8::Value> ProcessEmit(Environment* env,
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                                      const char* event,
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                                      v8::Local<v8::Value> message);
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v8::Maybe<bool> ProcessEmitWarningGeneric(Environment* env,
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                                          const char* warning,
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                                          const char* type = nullptr,
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                                          const char* code = nullptr);
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template <typename... Args>
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inline v8::Maybe<bool> ProcessEmitWarning(Environment* env,
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                                          const char* fmt,
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                                          Args&&... args);
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v8::Maybe<bool> ProcessEmitExperimentalWarning(Environment* env,
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                                              const char* warning);
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v8::Maybe<bool> ProcessEmitDeprecationWarning(Environment* env,
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                                              const char* warning,
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                                              const char* deprecation_code);
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v8::MaybeLocal<v8::Object> CreateProcessObject(Realm* env);
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void PatchProcessObject(const v8::FunctionCallbackInfo<v8::Value>& args);
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namespace process {
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class BindingData : public SnapshotableObject {
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 public:
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  void AddMethods();
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  static void RegisterExternalReferences(ExternalReferenceRegistry* registry);
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  using InternalFieldInfo = InternalFieldInfoBase;
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  SERIALIZABLE_OBJECT_METHODS()
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  static constexpr FastStringKey type_name{"node::process::BindingData"};
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  static constexpr EmbedderObjectType type_int =
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      EmbedderObjectType::k_process_binding_data;
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  BindingData(Environment* env, v8::Local<v8::Object> object);
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  void MemoryInfo(MemoryTracker* tracker) const override;
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  SET_MEMORY_INFO_NAME(BindingData)
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  SET_SELF_SIZE(BindingData)
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  static BindingData* FromV8Value(v8::Local<v8::Value> receiver);
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  static void NumberImpl(BindingData* receiver);
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  static void FastNumber(v8::Local<v8::Value> receiver) {
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    NumberImpl(FromV8Value(receiver));
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  }
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  static void SlowNumber(const v8::FunctionCallbackInfo<v8::Value>& args);
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  static void BigIntImpl(BindingData* receiver);
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  static void FastBigInt(v8::Local<v8::Value> receiver) {
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    BigIntImpl(FromV8Value(receiver));
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  }
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  static void SlowBigInt(const v8::FunctionCallbackInfo<v8::Value>& args);
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 private:
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  static constexpr size_t kBufferSize =
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      std::max(sizeof(uint64_t), sizeof(uint32_t) * 3);
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  v8::Global<v8::ArrayBuffer> array_buffer_;
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  std::shared_ptr<v8::BackingStore> backing_store_;
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  // These need to be static so that we have their addresses available to
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  // register as external references in the snapshot at environment creation
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  // time.
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  static v8::CFunction fast_number_;
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  static v8::CFunction fast_bigint_;
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};
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}  // namespace process
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}  // namespace node
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#endif  // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
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#endif  // SRC_NODE_PROCESS_H_