GCC Code Coverage Report
Directory: ./ Exec Total Coverage
File: inspector_socket_server.h Lines: 7 7 100.0 %
Date: 2022-12-31 04:22:30 Branches: 3 4 75.0 %

Line Branch Exec Source
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#ifndef SRC_INSPECTOR_SOCKET_SERVER_H_
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#define SRC_INSPECTOR_SOCKET_SERVER_H_
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#if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
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#include "inspector_agent.h"
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#include "inspector_socket.h"
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#include "uv.h"
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#include <map>
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#include <string>
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#include <vector>
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#if !HAVE_INSPECTOR
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#error("This header can only be used when inspector is enabled")
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#endif
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namespace node {
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namespace inspector {
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std::string FormatWsAddress(const std::string& host, int port,
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                            const std::string& target_id,
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                            bool include_protocol);
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class InspectorSocketServer;
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class SocketSession;
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class ServerSocket;
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class SocketServerDelegate {
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 public:
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  virtual void AssignServer(InspectorSocketServer* server) = 0;
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  virtual void StartSession(int session_id, const std::string& target_id) = 0;
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  virtual void EndSession(int session_id) = 0;
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  virtual void MessageReceived(int session_id, const std::string& message) = 0;
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  virtual std::vector<std::string> GetTargetIds() = 0;
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  virtual std::string GetTargetTitle(const std::string& id) = 0;
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  virtual std::string GetTargetUrl(const std::string& id) = 0;
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  virtual ~SocketServerDelegate() = default;
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};
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// HTTP Server, writes messages requested as TransportActions, and responds
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// to HTTP requests and WS upgrades.
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class InspectorSocketServer {
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 public:
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  InspectorSocketServer(std::unique_ptr<SocketServerDelegate> delegate,
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                        uv_loop_t* loop,
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                        const std::string& host,
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                        int port,
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                        const InspectPublishUid& inspect_publish_uid,
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                        FILE* out = stderr);
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  ~InspectorSocketServer();
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  // Start listening on host/port
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  bool Start();
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  // Called by the TransportAction sent with InspectorIo::Write():
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  //   kKill and kStop
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  void Stop();
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  //   kSendMessage
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  void Send(int session_id, const std::string& message);
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  //   kKill
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  void TerminateConnections();
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  int Port() const;
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  // Session connection lifecycle
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  void Accept(int server_port, uv_stream_t* server_socket);
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  bool HandleGetRequest(int session_id, const std::string& host,
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                        const std::string& path);
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  void SessionStarted(int session_id, const std::string& target_id,
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                      const std::string& ws_id);
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  void SessionTerminated(int session_id);
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  void MessageReceived(int session_id, const std::string& message) {
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    delegate_->MessageReceived(session_id, message);
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  }
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  SocketSession* Session(int session_id);
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  bool done() const {
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    return server_sockets_.empty() && connected_sessions_.empty();
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  }
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  static void CloseServerSocket(ServerSocket*);
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  using ServerSocketPtr = DeleteFnPtr<ServerSocket, CloseServerSocket>;
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 private:
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  void SendListResponse(InspectorSocket* socket, const std::string& host,
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                        SocketSession* session);
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  std::string GetFrontendURL(bool is_compat,
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                             const std::string &formatted_address);
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  bool TargetExists(const std::string& id);
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  enum class ServerState {kNew, kRunning, kStopped};
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  uv_loop_t* loop_;
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  std::unique_ptr<SocketServerDelegate> delegate_;
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  const std::string host_;
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  int port_;
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  InspectPublishUid inspect_publish_uid_;
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  std::vector<ServerSocketPtr> server_sockets_;
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  std::map<int, std::pair<std::string, std::unique_ptr<SocketSession>>>
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      connected_sessions_;
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  int next_session_id_;
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  FILE* out_;
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  ServerState state_;
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};
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}  // namespace inspector
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}  // namespace node
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#endif  // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
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#endif  // SRC_INSPECTOR_SOCKET_SERVER_H_