GCC Code Coverage Report
Directory: ./ Exec Total Coverage
File: node.h Lines: 13 13 100.0 %
Date: 2022-05-22 04:15:48 Branches: 1 2 50.0 %

Line Branch Exec Source
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// Copyright Joyent, Inc. and other Node contributors.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to permit
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// persons to whom the Software is furnished to do so, subject to the
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// following conditions:
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//
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
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// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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// USE OR OTHER DEALINGS IN THE SOFTWARE.
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#ifndef SRC_NODE_H_
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#define SRC_NODE_H_
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#ifdef _WIN32
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# ifndef BUILDING_NODE_EXTENSION
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#  define NODE_EXTERN __declspec(dllexport)
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# else
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#  define NODE_EXTERN __declspec(dllimport)
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# endif
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#else
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# define NODE_EXTERN __attribute__((visibility("default")))
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#endif
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// Declarations annotated with NODE_EXTERN_PRIVATE do not form part of
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// the public API. They are implementation details that can and will
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// change between releases, even in semver patch releases. Do not use
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// any such symbol in external code.
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#ifdef NODE_SHARED_MODE
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#define NODE_EXTERN_PRIVATE NODE_EXTERN
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#else
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#define NODE_EXTERN_PRIVATE
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#endif
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#ifdef BUILDING_NODE_EXTENSION
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# undef BUILDING_V8_SHARED
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# undef BUILDING_UV_SHARED
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# define USING_V8_SHARED 1
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# define USING_UV_SHARED 1
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#endif
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// This should be defined in make system.
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// See issue https://github.com/nodejs/node-v0.x-archive/issues/1236
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#if defined(__MINGW32__) || defined(_MSC_VER)
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#ifndef _WIN32_WINNT
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# define _WIN32_WINNT 0x0600  // Windows Server 2008
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#endif
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#ifndef NOMINMAX
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# define NOMINMAX
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#endif
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#endif
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#if defined(_MSC_VER)
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#define PATH_MAX MAX_PATH
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#endif
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#ifdef _WIN32
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# define SIGKILL 9
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#endif
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#include "v8.h"  // NOLINT(build/include_order)
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#include "v8-platform.h"  // NOLINT(build/include_order)
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#include "node_version.h"  // NODE_MODULE_VERSION
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#include <memory>
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#include <functional>
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// We cannot use __POSIX__ in this header because that's only defined when
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// building Node.js.
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#ifndef _WIN32
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#include <signal.h>
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#endif  // _WIN32
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#define NODE_MAKE_VERSION(major, minor, patch)                                \
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  ((major) * 0x1000 + (minor) * 0x100 + (patch))
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#ifdef __clang__
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# define NODE_CLANG_AT_LEAST(major, minor, patch)                             \
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  (NODE_MAKE_VERSION(major, minor, patch) <=                                  \
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      NODE_MAKE_VERSION(__clang_major__, __clang_minor__, __clang_patchlevel__))
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#else
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# define NODE_CLANG_AT_LEAST(major, minor, patch) (0)
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#endif
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#ifdef __GNUC__
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# define NODE_GNUC_AT_LEAST(major, minor, patch)                              \
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  (NODE_MAKE_VERSION(major, minor, patch) <=                                  \
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      NODE_MAKE_VERSION(__GNUC__, __GNUC_MINOR__, __GNUC_PATCHLEVEL__))
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#else
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# define NODE_GNUC_AT_LEAST(major, minor, patch) (0)
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#endif
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#if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
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# define NODE_DEPRECATED(message, declarator) declarator
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#else  // NODE_WANT_INTERNALS
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# if NODE_CLANG_AT_LEAST(2, 9, 0) || NODE_GNUC_AT_LEAST(4, 5, 0)
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#  define NODE_DEPRECATED(message, declarator)                                 \
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    __attribute__((deprecated(message))) declarator
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# elif defined(_MSC_VER)
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#  define NODE_DEPRECATED(message, declarator)                                 \
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    __declspec(deprecated) declarator
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# else
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#  define NODE_DEPRECATED(message, declarator) declarator
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# endif
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#endif
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// Forward-declare libuv loop
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struct uv_loop_s;
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struct napi_module;
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// Forward-declare these functions now to stop MSVS from becoming
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// terminally confused when it's done in node_internals.h
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namespace node {
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namespace tracing {
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class TracingController;
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}
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NODE_EXTERN v8::Local<v8::Value> ErrnoException(v8::Isolate* isolate,
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                                                int errorno,
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                                                const char* syscall = nullptr,
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                                                const char* message = nullptr,
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                                                const char* path = nullptr);
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NODE_EXTERN v8::Local<v8::Value> UVException(v8::Isolate* isolate,
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                                             int errorno,
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                                             const char* syscall = nullptr,
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                                             const char* message = nullptr,
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                                             const char* path = nullptr,
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                                             const char* dest = nullptr);
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NODE_DEPRECATED("Use ErrnoException(isolate, ...)",
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                inline v8::Local<v8::Value> ErrnoException(
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      int errorno,
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      const char* syscall = nullptr,
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      const char* message = nullptr,
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      const char* path = nullptr) {
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  return ErrnoException(v8::Isolate::GetCurrent(),
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                        errorno,
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                        syscall,
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                        message,
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                        path);
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})
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NODE_DEPRECATED("Use UVException(isolate, ...)",
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                inline v8::Local<v8::Value> UVException(int errorno,
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                                        const char* syscall = nullptr,
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                                        const char* message = nullptr,
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                                        const char* path = nullptr) {
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  return UVException(v8::Isolate::GetCurrent(),
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                     errorno,
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                     syscall,
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                     message,
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                     path);
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})
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/*
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 * These methods need to be called in a HandleScope.
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 *
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 * It is preferred that you use the `MakeCallback` overloads taking
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 * `async_context` arguments.
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 */
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NODE_DEPRECATED("Use MakeCallback(..., async_context)",
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                NODE_EXTERN v8::Local<v8::Value> MakeCallback(
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                    v8::Isolate* isolate,
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                    v8::Local<v8::Object> recv,
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                    const char* method,
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                    int argc,
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                    v8::Local<v8::Value>* argv));
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NODE_DEPRECATED("Use MakeCallback(..., async_context)",
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                NODE_EXTERN v8::Local<v8::Value> MakeCallback(
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                    v8::Isolate* isolate,
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                    v8::Local<v8::Object> recv,
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                    v8::Local<v8::String> symbol,
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                    int argc,
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                    v8::Local<v8::Value>* argv));
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NODE_DEPRECATED("Use MakeCallback(..., async_context)",
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                NODE_EXTERN v8::Local<v8::Value> MakeCallback(
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                    v8::Isolate* isolate,
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                    v8::Local<v8::Object> recv,
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                    v8::Local<v8::Function> callback,
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                    int argc,
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                    v8::Local<v8::Value>* argv));
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}  // namespace node
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#include <cassert>
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#include <cstdint>
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#ifndef NODE_STRINGIFY
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# define NODE_STRINGIFY(n) NODE_STRINGIFY_HELPER(n)
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# define NODE_STRINGIFY_HELPER(n) #n
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#endif
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#ifdef _WIN32
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#if !defined(_SSIZE_T_) && !defined(_SSIZE_T_DEFINED)
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typedef intptr_t ssize_t;
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# define _SSIZE_T_
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# define _SSIZE_T_DEFINED
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#endif
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#else  // !_WIN32
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# include <sys/types.h>  // size_t, ssize_t
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#endif  // _WIN32
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namespace node {
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class IsolateData;
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class Environment;
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namespace ProcessFlags {
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enum Flags : uint64_t {
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  kNoFlags = 0,
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  // Enable stdio inheritance, which is disabled by default.
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  kEnableStdioInheritance = 1 << 0,
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  // Disable reading the NODE_OPTIONS environment variable.
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  kDisableNodeOptionsEnv = 1 << 1,
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  // Do not parse CLI options.
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  kDisableCLIOptions = 1 << 2,
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  // Do not initialize ICU.
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  kNoICU = 1 << 3,
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};
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}  // namespace ProcessFlags
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// TODO(addaleax): Officially deprecate this and replace it with something
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// better suited for a public embedder API.
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NODE_EXTERN int Start(int argc, char* argv[]);
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// Tear down Node.js while it is running (there are active handles
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// in the loop and / or actively executing JavaScript code).
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NODE_EXTERN int Stop(Environment* env);
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// Set up per-process state needed to run Node.js. This will consume arguments
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// from argv, fill exec_argv, and possibly add errors resulting from parsing
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// the arguments to `errors`. The return value is a suggested exit code for the
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// program; If it is 0, then initializing Node.js succeeded.
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NODE_EXTERN int InitializeNodeWithArgs(
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    std::vector<std::string>* argv,
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    std::vector<std::string>* exec_argv,
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    std::vector<std::string>* errors);
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// TODO(zcbenz): Turn above overloaded version into below's default argument.
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NODE_EXTERN int InitializeNodeWithArgs(
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    std::vector<std::string>* argv,
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    std::vector<std::string>* exec_argv,
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    std::vector<std::string>* errors,
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    ProcessFlags::Flags flags);
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enum OptionEnvvarSettings {
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  kAllowedInEnvironment,
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  kDisallowedInEnvironment
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};
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NODE_EXTERN int ProcessGlobalArgs(std::vector<std::string>* args,
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                      std::vector<std::string>* exec_args,
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                      std::vector<std::string>* errors,
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                      OptionEnvvarSettings settings);
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class NodeArrayBufferAllocator;
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// An ArrayBuffer::Allocator class with some Node.js-specific tweaks. If you do
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// not have to use another allocator, using this class is recommended:
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// - It supports Buffer.allocUnsafe() and Buffer.allocUnsafeSlow() with
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//   uninitialized memory.
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// - It supports transferring, rather than copying, ArrayBuffers when using
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//   MessagePorts.
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class NODE_EXTERN ArrayBufferAllocator : public v8::ArrayBuffer::Allocator {
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 public:
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  // If `always_debug` is true, create an ArrayBuffer::Allocator instance
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  // that performs additional integrity checks (e.g. make sure that only memory
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  // that was allocated by the it is also freed by it).
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  // This can also be set using the --debug-arraybuffer-allocations flag.
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  static std::unique_ptr<ArrayBufferAllocator> Create(
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      bool always_debug = false);
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 private:
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  virtual NodeArrayBufferAllocator* GetImpl() = 0;
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  friend class IsolateData;
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};
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// Legacy equivalents for ArrayBufferAllocator::Create().
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NODE_EXTERN ArrayBufferAllocator* CreateArrayBufferAllocator();
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NODE_EXTERN void FreeArrayBufferAllocator(ArrayBufferAllocator* allocator);
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class NODE_EXTERN IsolatePlatformDelegate {
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 public:
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  virtual std::shared_ptr<v8::TaskRunner> GetForegroundTaskRunner() = 0;
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  virtual bool IdleTasksEnabled() = 0;
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};
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class NODE_EXTERN MultiIsolatePlatform : public v8::Platform {
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 public:
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10374
  ~MultiIsolatePlatform() override = default;
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  // Returns true if work was dispatched or executed. New tasks that are
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  // posted during flushing of the queue are postponed until the next
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  // flushing.
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  virtual bool FlushForegroundTasks(v8::Isolate* isolate) = 0;
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  virtual void DrainTasks(v8::Isolate* isolate) = 0;
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  // This needs to be called between the calls to `Isolate::Allocate()` and
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  // `Isolate::Initialize()`, so that initialization can already start
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  // using the platform.
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  // When using `NewIsolate()`, this is taken care of by that function.
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  // This function may only be called once per `Isolate`.
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  virtual void RegisterIsolate(v8::Isolate* isolate,
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                               struct uv_loop_s* loop) = 0;
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  // This method can be used when an application handles task scheduling on its
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  // own through `IsolatePlatformDelegate`. Upon registering an isolate with
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  // this overload any other method in this class with the exception of
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  // `UnregisterIsolate` *must not* be used on that isolate.
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  virtual void RegisterIsolate(v8::Isolate* isolate,
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                               IsolatePlatformDelegate* delegate) = 0;
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  // This function may only be called once per `Isolate`, and discard any
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  // pending delayed tasks scheduled for that isolate.
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  // This needs to be called right before calling `Isolate::Dispose()`.
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  virtual void UnregisterIsolate(v8::Isolate* isolate) = 0;
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  // The platform should call the passed function once all state associated
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  // with the given isolate has been cleaned up. This can, but does not have to,
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  // happen asynchronously.
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  virtual void AddIsolateFinishedCallback(v8::Isolate* isolate,
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                                          void (*callback)(void*),
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                                          void* data) = 0;
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  static std::unique_ptr<MultiIsolatePlatform> Create(
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      int thread_pool_size,
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      v8::TracingController* tracing_controller = nullptr,
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      v8::PageAllocator* page_allocator = nullptr);
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};
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enum IsolateSettingsFlags {
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  MESSAGE_LISTENER_WITH_ERROR_LEVEL = 1 << 0,
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  DETAILED_SOURCE_POSITIONS_FOR_PROFILING = 1 << 1,
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  SHOULD_NOT_SET_PROMISE_REJECTION_CALLBACK = 1 << 2,
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  SHOULD_NOT_SET_PREPARE_STACK_TRACE_CALLBACK = 1 << 3
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};
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struct IsolateSettings {
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  uint64_t flags = MESSAGE_LISTENER_WITH_ERROR_LEVEL |
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      DETAILED_SOURCE_POSITIONS_FOR_PROFILING;
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  v8::MicrotasksPolicy policy = v8::MicrotasksPolicy::kExplicit;
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  // Error handling callbacks
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  v8::Isolate::AbortOnUncaughtExceptionCallback
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      should_abort_on_uncaught_exception_callback = nullptr;
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  v8::FatalErrorCallback fatal_error_callback = nullptr;
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  v8::PrepareStackTraceCallback prepare_stack_trace_callback = nullptr;
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  // Miscellaneous callbacks
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  v8::PromiseRejectCallback promise_reject_callback = nullptr;
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  v8::AllowWasmCodeGenerationCallback
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      allow_wasm_code_generation_callback = nullptr;
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};
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// Overriding IsolateSettings may produce unexpected behavior
373
// in Node.js core functionality, so proceed at your own risk.
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NODE_EXTERN void SetIsolateUpForNode(v8::Isolate* isolate,
375
                                     const IsolateSettings& settings);
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// Set a number of callbacks for the `isolate`, in particular the Node.js
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// uncaught exception listener.
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NODE_EXTERN void SetIsolateUpForNode(v8::Isolate* isolate);
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// Creates a new isolate with Node.js-specific settings.
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// This is a convenience method equivalent to using SetIsolateCreateParams(),
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// Isolate::Allocate(), MultiIsolatePlatform::RegisterIsolate(),
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// Isolate::Initialize(), and SetIsolateUpForNode().
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NODE_EXTERN v8::Isolate* NewIsolate(ArrayBufferAllocator* allocator,
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                                    struct uv_loop_s* event_loop,
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                                    MultiIsolatePlatform* platform = nullptr);
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NODE_EXTERN v8::Isolate* NewIsolate(
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    std::shared_ptr<ArrayBufferAllocator> allocator,
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    struct uv_loop_s* event_loop,
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    MultiIsolatePlatform* platform);
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// Creates a new context with Node.js-specific tweaks.
394
NODE_EXTERN v8::Local<v8::Context> NewContext(
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    v8::Isolate* isolate,
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    v8::Local<v8::ObjectTemplate> object_template =
397
        v8::Local<v8::ObjectTemplate>());
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// Runs Node.js-specific tweaks on an already constructed context
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// Return value indicates success of operation
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NODE_EXTERN v8::Maybe<bool> InitializeContext(v8::Local<v8::Context> context);
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// If `platform` is passed, it will be used to register new Worker instances.
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// It can be `nullptr`, in which case creating new Workers inside of
405
// Environments that use this `IsolateData` will not work.
406
NODE_EXTERN IsolateData* CreateIsolateData(
407
    v8::Isolate* isolate,
408
    struct uv_loop_s* loop,
409
    MultiIsolatePlatform* platform = nullptr,
410
    ArrayBufferAllocator* allocator = nullptr);
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NODE_EXTERN void FreeIsolateData(IsolateData* isolate_data);
412
413
struct ThreadId {
414
  uint64_t id = static_cast<uint64_t>(-1);
415
};
416
NODE_EXTERN ThreadId AllocateEnvironmentThreadId();
417
418
namespace EnvironmentFlags {
419
enum Flags : uint64_t {
420
  kNoFlags = 0,
421
  // Use the default behaviour for Node.js instances.
422
  kDefaultFlags = 1 << 0,
423
  // Controls whether this Environment is allowed to affect per-process state
424
  // (e.g. cwd, process title, uid, etc.).
425
  // This is set when using kDefaultFlags.
426
  kOwnsProcessState = 1 << 1,
427
  // Set if this Environment instance is associated with the global inspector
428
  // handling code (i.e. listening on SIGUSR1).
429
  // This is set when using kDefaultFlags.
430
  kOwnsInspector = 1 << 2,
431
  // Set if Node.js should not run its own esm loader. This is needed by some
432
  // embedders, because it's possible for the Node.js esm loader to conflict
433
  // with another one in an embedder environment, e.g. Blink's in Chromium.
434
  kNoRegisterESMLoader = 1 << 3,
435
  // Set this flag to make Node.js track "raw" file descriptors, i.e. managed
436
  // by fs.open() and fs.close(), and close them during FreeEnvironment().
437
  kTrackUnmanagedFds = 1 << 4,
438
  // Set this flag to force hiding console windows when spawning child
439
  // processes. This is usually used when embedding Node.js in GUI programs on
440
  // Windows.
441
  kHideConsoleWindows = 1 << 5,
442
  // Set this flag to disable loading native addons via `process.dlopen`.
443
  // This environment flag is especially important for worker threads
444
  // so that a worker thread can't load a native addon even if `execArgv`
445
  // is overwritten and `--no-addons` is not specified but was specified
446
  // for this Environment instance.
447
  kNoNativeAddons = 1 << 6,
448
  // Set this flag to disable searching modules from global paths like
449
  // $HOME/.node_modules and $NODE_PATH. This is used by standalone apps that
450
  // do not expect to have their behaviors changed because of globally
451
  // installed modules.
452
  kNoGlobalSearchPaths = 1 << 7,
453
  // Do not export browser globals like setTimeout, console, etc.
454
  kNoBrowserGlobals = 1 << 8,
455
  // Controls whether or not the Environment should call V8Inspector::create().
456
  // This control is needed by embedders who may not want to initialize the V8
457
  // inspector in situations where one has already been created,
458
  // e.g. Blink's in Chromium.
459
  kNoCreateInspector = 1 << 9
460
};
461
}  // namespace EnvironmentFlags
462
463
struct InspectorParentHandle {
464
  virtual ~InspectorParentHandle();
465
};
466
467
// TODO(addaleax): Maybe move per-Environment options parsing here.
468
// Returns nullptr when the Environment cannot be created e.g. there are
469
// pending JavaScript exceptions.
470
NODE_EXTERN Environment* CreateEnvironment(
471
    IsolateData* isolate_data,
472
    v8::Local<v8::Context> context,
473
    const std::vector<std::string>& args,
474
    const std::vector<std::string>& exec_args,
475
    EnvironmentFlags::Flags flags = EnvironmentFlags::kDefaultFlags,
476
    ThreadId thread_id = {} /* allocates a thread id automatically */,
477
    std::unique_ptr<InspectorParentHandle> inspector_parent_handle = {});
478
479
// Returns a handle that can be passed to `LoadEnvironment()`, making the
480
// child Environment accessible to the inspector as if it were a Node.js Worker.
481
// `child_thread_id` can be created using `AllocateEnvironmentThreadId()`
482
// and then later passed on to `CreateEnvironment()` to create the child
483
// Environment, together with the inspector handle.
484
// This method should not be called while the parent Environment is active
485
// on another thread.
486
NODE_EXTERN std::unique_ptr<InspectorParentHandle> GetInspectorParentHandle(
487
    Environment* parent_env,
488
    ThreadId child_thread_id,
489
    const char* child_url);
490
491
struct StartExecutionCallbackInfo {
492
  v8::Local<v8::Object> process_object;
493
  v8::Local<v8::Function> native_require;
494
};
495
496
using StartExecutionCallback =
497
    std::function<v8::MaybeLocal<v8::Value>(const StartExecutionCallbackInfo&)>;
498
499
NODE_EXTERN v8::MaybeLocal<v8::Value> LoadEnvironment(
500
    Environment* env,
501
    StartExecutionCallback cb);
502
NODE_EXTERN v8::MaybeLocal<v8::Value> LoadEnvironment(
503
    Environment* env,
504
    const char* main_script_source_utf8);
505
NODE_EXTERN void FreeEnvironment(Environment* env);
506
507
// Set a callback that is called when process.exit() is called from JS,
508
// overriding the default handler.
509
// It receives the Environment* instance and the exit code as arguments.
510
// This could e.g. call Stop(env); in order to terminate execution and stop
511
// the event loop.
512
// The default handler disposes of the global V8 platform instance, if one is
513
// being used, and calls exit().
514
NODE_EXTERN void SetProcessExitHandler(
515
    Environment* env,
516
    std::function<void(Environment*, int)>&& handler);
517
NODE_EXTERN void DefaultProcessExitHandler(Environment* env, int exit_code);
518
519
// This may return nullptr if context is not associated with a Node instance.
520
NODE_EXTERN Environment* GetCurrentEnvironment(v8::Local<v8::Context> context);
521
NODE_EXTERN IsolateData* GetEnvironmentIsolateData(Environment* env);
522
NODE_EXTERN ArrayBufferAllocator* GetArrayBufferAllocator(IsolateData* data);
523
524
NODE_EXTERN void OnFatalError(const char* location, const char* message);
525
NODE_EXTERN void PromiseRejectCallback(v8::PromiseRejectMessage message);
526
NODE_EXTERN bool AllowWasmCodeGenerationCallback(v8::Local<v8::Context> context,
527
                                            v8::Local<v8::String>);
528
NODE_EXTERN bool ShouldAbortOnUncaughtException(v8::Isolate* isolate);
529
NODE_EXTERN v8::MaybeLocal<v8::Value> PrepareStackTraceCallback(
530
    v8::Local<v8::Context> context,
531
    v8::Local<v8::Value> exception,
532
    v8::Local<v8::Array> trace);
533
534
// This returns the MultiIsolatePlatform used for an Environment or IsolateData
535
// instance, if one exists.
536
NODE_EXTERN MultiIsolatePlatform* GetMultiIsolatePlatform(Environment* env);
537
NODE_EXTERN MultiIsolatePlatform* GetMultiIsolatePlatform(IsolateData* env);
538
539
NODE_DEPRECATED("Use MultiIsolatePlatform::Create() instead",
540
    NODE_EXTERN MultiIsolatePlatform* CreatePlatform(
541
        int thread_pool_size,
542
        v8::TracingController* tracing_controller));
543
NODE_DEPRECATED("Use MultiIsolatePlatform::Create() instead",
544
    NODE_EXTERN void FreePlatform(MultiIsolatePlatform* platform));
545
546
// Get/set the currently active tracing controller. Using CreatePlatform()
547
// will implicitly set this by default. This is global and should be initialized
548
// along with the v8::Platform instance that is being used. `controller`
549
// is allowed to be `nullptr`.
550
// This is used for tracing events from Node.js itself. V8 uses the tracing
551
// controller returned from the active `v8::Platform` instance.
552
NODE_EXTERN v8::TracingController* GetTracingController();
553
NODE_EXTERN void SetTracingController(v8::TracingController* controller);
554
555
// Run `process.emit('beforeExit')` as it would usually happen when Node.js is
556
// run in standalone mode.
557
NODE_EXTERN v8::Maybe<bool> EmitProcessBeforeExit(Environment* env);
558
NODE_DEPRECATED("Use Maybe version (EmitProcessBeforeExit) instead",
559
    NODE_EXTERN void EmitBeforeExit(Environment* env));
560
// Run `process.emit('exit')` as it would usually happen when Node.js is run
561
// in standalone mode. The return value corresponds to the exit code.
562
NODE_EXTERN v8::Maybe<int> EmitProcessExit(Environment* env);
563
NODE_DEPRECATED("Use Maybe version (EmitProcessExit) instead",
564
    NODE_EXTERN int EmitExit(Environment* env));
565
566
// Runs hooks added through `AtExit()`. This is part of `FreeEnvironment()`,
567
// so calling it manually is typically not necessary.
568
NODE_EXTERN void RunAtExit(Environment* env);
569
570
// This may return nullptr if the current v8::Context is not associated
571
// with a Node instance.
572
NODE_EXTERN struct uv_loop_s* GetCurrentEventLoop(v8::Isolate* isolate);
573
574
// Runs the main loop for a given Environment. This roughly performs the
575
// following steps:
576
// 1. Call uv_run() on the event loop until it is drained.
577
// 2. Call platform->DrainTasks() on the associated platform/isolate.
578
//   3. If the event loop is alive again, go to Step 1.
579
// 4. Call EmitProcessBeforeExit().
580
//   5. If the event loop is alive again, go to Step 1.
581
// 6. Call EmitProcessExit() and forward the return value.
582
// If at any point node::Stop() is called, the function will attempt to return
583
// as soon as possible, returning an empty `Maybe`.
584
// This function only works if `env` has an associated `MultiIsolatePlatform`.
585
NODE_EXTERN v8::Maybe<int> SpinEventLoop(Environment* env);
586
587
class NODE_EXTERN CommonEnvironmentSetup {
588
 public:
589
  ~CommonEnvironmentSetup();
590
591
  // Create a new CommonEnvironmentSetup, that is, a group of objects that
592
  // together form the typical setup for a single Node.js Environment instance.
593
  // If any error occurs, `*errors` will be populated and the returned pointer
594
  // will be empty.
595
  // env_args will be passed through as arguments to CreateEnvironment(), after
596
  // `isolate_data` and `context`.
597
  template <typename... EnvironmentArgs>
598
  static std::unique_ptr<CommonEnvironmentSetup> Create(
599
      MultiIsolatePlatform* platform,
600
      std::vector<std::string>* errors,
601
      EnvironmentArgs&&... env_args);
602
603
  struct uv_loop_s* event_loop() const;
604
  std::shared_ptr<ArrayBufferAllocator> array_buffer_allocator() const;
605
  v8::Isolate* isolate() const;
606
  IsolateData* isolate_data() const;
607
  Environment* env() const;
608
  v8::Local<v8::Context> context() const;
609
610
  CommonEnvironmentSetup(const CommonEnvironmentSetup&) = delete;
611
  CommonEnvironmentSetup& operator=(const CommonEnvironmentSetup&) = delete;
612
  CommonEnvironmentSetup(CommonEnvironmentSetup&&) = delete;
613
  CommonEnvironmentSetup& operator=(CommonEnvironmentSetup&&) = delete;
614
615
 private:
616
  struct Impl;
617
  Impl* impl_;
618
  CommonEnvironmentSetup(
619
      MultiIsolatePlatform*,
620
      std::vector<std::string>*,
621
      std::function<Environment*(const CommonEnvironmentSetup*)>);
622
};
623
624
// Implementation for CommonEnvironmentSetup::Create
625
template <typename... EnvironmentArgs>
626
7
std::unique_ptr<CommonEnvironmentSetup> CommonEnvironmentSetup::Create(
627
    MultiIsolatePlatform* platform,
628
    std::vector<std::string>* errors,
629
    EnvironmentArgs&&... env_args) {
630
7
  auto ret = std::unique_ptr<CommonEnvironmentSetup>(new CommonEnvironmentSetup(
631
      platform, errors,
632
7
      [&](const CommonEnvironmentSetup* setup) -> Environment* {
633
21
        return CreateEnvironment(
634
            setup->isolate_data(), setup->context(),
635
14
            std::forward<EnvironmentArgs>(env_args)...);
636
      }));
637
7
  if (!errors->empty()) ret.reset();
638
7
  return ret;
639
}
640
641
/* Converts a unixtime to V8 Date */
642
NODE_DEPRECATED("Use v8::Date::New() directly",
643
                inline v8::Local<v8::Value> NODE_UNIXTIME_V8(double time) {
644
                  return v8::Date::New(
645
                             v8::Isolate::GetCurrent()->GetCurrentContext(),
646
                             1000 * time)
647
                      .ToLocalChecked();
648
                })
649
#define NODE_UNIXTIME_V8 node::NODE_UNIXTIME_V8
650
NODE_DEPRECATED("Use v8::Date::ValueOf() directly",
651
                inline double NODE_V8_UNIXTIME(v8::Local<v8::Date> date) {
652
  return date->ValueOf() / 1000;
653
})
654
#define NODE_V8_UNIXTIME node::NODE_V8_UNIXTIME
655
656
#define NODE_DEFINE_CONSTANT(target, constant)                                \
657
  do {                                                                        \
658
    v8::Isolate* isolate = target->GetIsolate();                              \
659
    v8::Local<v8::Context> context = isolate->GetCurrentContext();            \
660
    v8::Local<v8::String> constant_name =                                     \
661
        v8::String::NewFromUtf8(isolate, #constant,                           \
662
            v8::NewStringType::kInternalized).ToLocalChecked();               \
663
    v8::Local<v8::Number> constant_value =                                    \
664
        v8::Number::New(isolate, static_cast<double>(constant));              \
665
    v8::PropertyAttribute constant_attributes =                               \
666
        static_cast<v8::PropertyAttribute>(v8::ReadOnly | v8::DontDelete);    \
667
    (target)->DefineOwnProperty(context,                                      \
668
                                constant_name,                                \
669
                                constant_value,                               \
670
                                constant_attributes).Check();                 \
671
  }                                                                           \
672
  while (0)
673
674
#define NODE_DEFINE_HIDDEN_CONSTANT(target, constant)                         \
675
  do {                                                                        \
676
    v8::Isolate* isolate = target->GetIsolate();                              \
677
    v8::Local<v8::Context> context = isolate->GetCurrentContext();            \
678
    v8::Local<v8::String> constant_name =                                     \
679
        v8::String::NewFromUtf8(isolate, #constant,                           \
680
                                v8::NewStringType::kInternalized)             \
681
                                  .ToLocalChecked();                          \
682
    v8::Local<v8::Number> constant_value =                                    \
683
        v8::Number::New(isolate, static_cast<double>(constant));              \
684
    v8::PropertyAttribute constant_attributes =                               \
685
        static_cast<v8::PropertyAttribute>(v8::ReadOnly |                     \
686
                                           v8::DontDelete |                   \
687
                                           v8::DontEnum);                     \
688
    (target)->DefineOwnProperty(context,                                      \
689
                                constant_name,                                \
690
                                constant_value,                               \
691
                                constant_attributes).Check();                 \
692
  }                                                                           \
693
  while (0)
694
695
// Used to be a macro, hence the uppercase name.
696
inline void NODE_SET_METHOD(v8::Local<v8::Template> recv,
697
                            const char* name,
698
                            v8::FunctionCallback callback) {
699
  v8::Isolate* isolate = v8::Isolate::GetCurrent();
700
  v8::HandleScope handle_scope(isolate);
701
  v8::Local<v8::FunctionTemplate> t = v8::FunctionTemplate::New(isolate,
702
                                                                callback);
703
  v8::Local<v8::String> fn_name = v8::String::NewFromUtf8(isolate, name,
704
      v8::NewStringType::kInternalized).ToLocalChecked();
705
  t->SetClassName(fn_name);
706
  recv->Set(fn_name, t);
707
}
708
709
// Used to be a macro, hence the uppercase name.
710
inline void NODE_SET_METHOD(v8::Local<v8::Object> recv,
711
                            const char* name,
712
                            v8::FunctionCallback callback) {
713
  v8::Isolate* isolate = v8::Isolate::GetCurrent();
714
  v8::HandleScope handle_scope(isolate);
715
  v8::Local<v8::Context> context = isolate->GetCurrentContext();
716
  v8::Local<v8::FunctionTemplate> t = v8::FunctionTemplate::New(isolate,
717
                                                                callback);
718
  v8::Local<v8::Function> fn = t->GetFunction(context).ToLocalChecked();
719
  v8::Local<v8::String> fn_name = v8::String::NewFromUtf8(isolate, name,
720
      v8::NewStringType::kInternalized).ToLocalChecked();
721
  fn->SetName(fn_name);
722
  recv->Set(context, fn_name, fn).Check();
723
}
724
#define NODE_SET_METHOD node::NODE_SET_METHOD
725
726
// Used to be a macro, hence the uppercase name.
727
// Not a template because it only makes sense for FunctionTemplates.
728
inline void NODE_SET_PROTOTYPE_METHOD(v8::Local<v8::FunctionTemplate> recv,
729
                                      const char* name,
730
                                      v8::FunctionCallback callback) {
731
  v8::Isolate* isolate = v8::Isolate::GetCurrent();
732
  v8::HandleScope handle_scope(isolate);
733
  v8::Local<v8::Signature> s = v8::Signature::New(isolate, recv);
734
  v8::Local<v8::FunctionTemplate> t =
735
      v8::FunctionTemplate::New(isolate, callback, v8::Local<v8::Value>(), s);
736
  v8::Local<v8::String> fn_name = v8::String::NewFromUtf8(isolate, name,
737
      v8::NewStringType::kInternalized).ToLocalChecked();
738
  t->SetClassName(fn_name);
739
  recv->PrototypeTemplate()->Set(fn_name, t);
740
}
741
#define NODE_SET_PROTOTYPE_METHOD node::NODE_SET_PROTOTYPE_METHOD
742
743
// BINARY is a deprecated alias of LATIN1.
744
// BASE64URL is not currently exposed to the JavaScript side.
745
enum encoding {
746
  ASCII,
747
  UTF8,
748
  BASE64,
749
  UCS2,
750
  BINARY,
751
  HEX,
752
  BUFFER,
753
  BASE64URL,
754
  LATIN1 = BINARY
755
};
756
757
NODE_EXTERN enum encoding ParseEncoding(
758
    v8::Isolate* isolate,
759
    v8::Local<v8::Value> encoding_v,
760
    enum encoding default_encoding = LATIN1);
761
762
NODE_EXTERN void FatalException(v8::Isolate* isolate,
763
                                const v8::TryCatch& try_catch);
764
765
NODE_EXTERN v8::Local<v8::Value> Encode(v8::Isolate* isolate,
766
                                        const char* buf,
767
                                        size_t len,
768
                                        enum encoding encoding = LATIN1);
769
770
// Warning: This reverses endianness on Big Endian platforms, even though the
771
// signature using uint16_t implies that it should not.
772
NODE_EXTERN v8::Local<v8::Value> Encode(v8::Isolate* isolate,
773
                                        const uint16_t* buf,
774
                                        size_t len);
775
776
// Returns -1 if the handle was not valid for decoding
777
NODE_EXTERN ssize_t DecodeBytes(v8::Isolate* isolate,
778
                                v8::Local<v8::Value>,
779
                                enum encoding encoding = LATIN1);
780
// returns bytes written.
781
NODE_EXTERN ssize_t DecodeWrite(v8::Isolate* isolate,
782
                                char* buf,
783
                                size_t buflen,
784
                                v8::Local<v8::Value>,
785
                                enum encoding encoding = LATIN1);
786
#ifdef _WIN32
787
NODE_EXTERN v8::Local<v8::Value> WinapiErrnoException(
788
    v8::Isolate* isolate,
789
    int errorno,
790
    const char* syscall = nullptr,
791
    const char* msg = "",
792
    const char* path = nullptr);
793
#endif
794
795
const char* signo_string(int errorno);
796
797
798
typedef void (*addon_register_func)(
799
    v8::Local<v8::Object> exports,
800
    v8::Local<v8::Value> module,
801
    void* priv);
802
803
typedef void (*addon_context_register_func)(
804
    v8::Local<v8::Object> exports,
805
    v8::Local<v8::Value> module,
806
    v8::Local<v8::Context> context,
807
    void* priv);
808
809
enum ModuleFlags {
810
  kLinked = 0x02
811
};
812
813
struct node_module {
814
  int nm_version;
815
  unsigned int nm_flags;
816
  void* nm_dso_handle;
817
  const char* nm_filename;
818
  node::addon_register_func nm_register_func;
819
  node::addon_context_register_func nm_context_register_func;
820
  const char* nm_modname;
821
  void* nm_priv;
822
  struct node_module* nm_link;
823
};
824
825
extern "C" NODE_EXTERN void node_module_register(void* mod);
826
827
#ifdef _WIN32
828
# define NODE_MODULE_EXPORT __declspec(dllexport)
829
#else
830
# define NODE_MODULE_EXPORT __attribute__((visibility("default")))
831
#endif
832
833
#ifdef NODE_SHARED_MODE
834
# define NODE_CTOR_PREFIX
835
#else
836
# define NODE_CTOR_PREFIX static
837
#endif
838
839
#if defined(_MSC_VER)
840
#define NODE_C_CTOR(fn)                                               \
841
  NODE_CTOR_PREFIX void __cdecl fn(void);                             \
842
  namespace {                                                         \
843
  struct fn##_ {                                                      \
844
    fn##_() { fn(); };                                                \
845
  } fn##_v_;                                                          \
846
  }                                                                   \
847
  NODE_CTOR_PREFIX void __cdecl fn(void)
848
#else
849
#define NODE_C_CTOR(fn)                                               \
850
  NODE_CTOR_PREFIX void fn(void) __attribute__((constructor));        \
851
  NODE_CTOR_PREFIX void fn(void)
852
#endif
853
854
#define NODE_MODULE_X(modname, regfunc, priv, flags)                  \
855
  extern "C" {                                                        \
856
    static node::node_module _module =                                \
857
    {                                                                 \
858
      NODE_MODULE_VERSION,                                            \
859
      flags,                                                          \
860
      NULL,  /* NOLINT (readability/null_usage) */                    \
861
      __FILE__,                                                       \
862
      (node::addon_register_func) (regfunc),                          \
863
      NULL,  /* NOLINT (readability/null_usage) */                    \
864
      NODE_STRINGIFY(modname),                                        \
865
      priv,                                                           \
866
      NULL   /* NOLINT (readability/null_usage) */                    \
867
    };                                                                \
868
    NODE_C_CTOR(_register_ ## modname) {                              \
869
      node_module_register(&_module);                                 \
870
    }                                                                 \
871
  }
872
873
#define NODE_MODULE_CONTEXT_AWARE_X(modname, regfunc, priv, flags)    \
874
  extern "C" {                                                        \
875
    static node::node_module _module =                                \
876
    {                                                                 \
877
      NODE_MODULE_VERSION,                                            \
878
      flags,                                                          \
879
      NULL,  /* NOLINT (readability/null_usage) */                    \
880
      __FILE__,                                                       \
881
      NULL,  /* NOLINT (readability/null_usage) */                    \
882
      (node::addon_context_register_func) (regfunc),                  \
883
      NODE_STRINGIFY(modname),                                        \
884
      priv,                                                           \
885
      NULL  /* NOLINT (readability/null_usage) */                     \
886
    };                                                                \
887
    NODE_C_CTOR(_register_ ## modname) {                              \
888
      node_module_register(&_module);                                 \
889
    }                                                                 \
890
  }
891
892
// Usage: `NODE_MODULE(NODE_GYP_MODULE_NAME, InitializerFunction)`
893
// If no NODE_MODULE is declared, Node.js looks for the well-known
894
// symbol `node_register_module_v${NODE_MODULE_VERSION}`.
895
#define NODE_MODULE(modname, regfunc)                                 \
896
  NODE_MODULE_X(modname, regfunc, NULL, 0)  // NOLINT (readability/null_usage)
897
898
#define NODE_MODULE_CONTEXT_AWARE(modname, regfunc)                   \
899
  /* NOLINTNEXTLINE (readability/null_usage) */                       \
900
  NODE_MODULE_CONTEXT_AWARE_X(modname, regfunc, NULL, 0)
901
902
// Embedders can use this type of binding for statically linked native bindings.
903
// It is used the same way addon bindings are used, except that linked bindings
904
// can be accessed through `process._linkedBinding(modname)`.
905
#define NODE_MODULE_LINKED(modname, regfunc)                               \
906
  /* NOLINTNEXTLINE (readability/null_usage) */                            \
907
  NODE_MODULE_CONTEXT_AWARE_X(modname, regfunc, NULL,                      \
908
                              node::ModuleFlags::kLinked)
909
910
/*
911
 * For backward compatibility in add-on modules.
912
 */
913
#define NODE_MODULE_DECL /* nothing */
914
915
#define NODE_MODULE_INITIALIZER_BASE node_register_module_v
916
917
#define NODE_MODULE_INITIALIZER_X(base, version)                      \
918
    NODE_MODULE_INITIALIZER_X_HELPER(base, version)
919
920
#define NODE_MODULE_INITIALIZER_X_HELPER(base, version) base##version
921
922
#define NODE_MODULE_INITIALIZER                                       \
923
  NODE_MODULE_INITIALIZER_X(NODE_MODULE_INITIALIZER_BASE,             \
924
      NODE_MODULE_VERSION)
925
926
#define NODE_MODULE_INIT()                                            \
927
  extern "C" NODE_MODULE_EXPORT void                                  \
928
  NODE_MODULE_INITIALIZER(v8::Local<v8::Object> exports,              \
929
                          v8::Local<v8::Value> module,                \
930
                          v8::Local<v8::Context> context);            \
931
  NODE_MODULE_CONTEXT_AWARE(NODE_GYP_MODULE_NAME,                     \
932
                            NODE_MODULE_INITIALIZER)                  \
933
  void NODE_MODULE_INITIALIZER(v8::Local<v8::Object> exports,         \
934
                               v8::Local<v8::Value> module,           \
935
                               v8::Local<v8::Context> context)
936
937
// Allows embedders to add a binding to the current Environment* that can be
938
// accessed through process._linkedBinding() in the target Environment and all
939
// Worker threads that it creates.
940
// In each variant, the registration function needs to be usable at least for
941
// the time during which the Environment exists.
942
NODE_EXTERN void AddLinkedBinding(Environment* env, const node_module& mod);
943
NODE_EXTERN void AddLinkedBinding(Environment* env,
944
                                  const struct napi_module& mod);
945
NODE_EXTERN void AddLinkedBinding(Environment* env,
946
                                  const char* name,
947
                                  addon_context_register_func fn,
948
                                  void* priv);
949
950
/* Registers a callback with the passed-in Environment instance. The callback
951
 * is called after the event loop exits, but before the VM is disposed.
952
 * Callbacks are run in reverse order of registration, i.e. newest first.
953
 */
954
NODE_EXTERN void AtExit(Environment* env,
955
                        void (*cb)(void* arg),
956
                        void* arg);
957
958
typedef double async_id;
959
struct async_context {
960
  ::node::async_id async_id;
961
  ::node::async_id trigger_async_id;
962
};
963
964
/* This is a lot like node::AtExit, except that the hooks added via this
965
 * function are run before the AtExit ones and will always be registered
966
 * for the current Environment instance.
967
 * These functions are safe to use in an addon supporting multiple
968
 * threads/isolates. */
969
NODE_EXTERN void AddEnvironmentCleanupHook(v8::Isolate* isolate,
970
                                           void (*fun)(void* arg),
971
                                           void* arg);
972
973
NODE_EXTERN void RemoveEnvironmentCleanupHook(v8::Isolate* isolate,
974
                                              void (*fun)(void* arg),
975
                                              void* arg);
976
977
/* These are async equivalents of the above. After the cleanup hook is invoked,
978
 * `cb(cbarg)` *must* be called, and attempting to remove the cleanup hook will
979
 * have no effect. */
980
struct ACHHandle;
981
struct NODE_EXTERN DeleteACHHandle { void operator()(ACHHandle*) const; };
982
typedef std::unique_ptr<ACHHandle, DeleteACHHandle> AsyncCleanupHookHandle;
983
984
/* This function is not intended to be used externally, it exists to aid in
985
 * keeping ABI compatibility between Node and Electron. */
986
NODE_EXTERN ACHHandle* AddEnvironmentCleanupHookInternal(
987
    v8::Isolate* isolate,
988
    void (*fun)(void* arg, void (*cb)(void*), void* cbarg),
989
    void* arg);
990
6
inline AsyncCleanupHookHandle AddEnvironmentCleanupHook(
991
    v8::Isolate* isolate,
992
    void (*fun)(void* arg, void (*cb)(void*), void* cbarg),
993
    void* arg) {
994
  return AsyncCleanupHookHandle(AddEnvironmentCleanupHookInternal(isolate, fun,
995
6
      arg));
996
}
997
998
/* This function is not intended to be used externally, it exists to aid in
999
 * keeping ABI compatibility between Node and Electron. */
1000
NODE_EXTERN void RemoveEnvironmentCleanupHookInternal(ACHHandle* holder);
1001
6
inline void RemoveEnvironmentCleanupHook(AsyncCleanupHookHandle holder) {
1002
6
  RemoveEnvironmentCleanupHookInternal(holder.get());
1003
6
}
1004
1005
/* Returns the id of the current execution context. If the return value is
1006
 * zero then no execution has been set. This will happen if the user handles
1007
 * I/O from native code. */
1008
NODE_EXTERN async_id AsyncHooksGetExecutionAsyncId(v8::Isolate* isolate);
1009
1010
/* Return same value as async_hooks.triggerAsyncId(); */
1011
NODE_EXTERN async_id AsyncHooksGetTriggerAsyncId(v8::Isolate* isolate);
1012
1013
/* If the native API doesn't inherit from the helper class then the callbacks
1014
 * must be triggered manually. This triggers the init() callback. The return
1015
 * value is the async id assigned to the resource.
1016
 *
1017
 * The `trigger_async_id` parameter should correspond to the resource which is
1018
 * creating the new resource, which will usually be the return value of
1019
 * `AsyncHooksGetTriggerAsyncId()`. */
1020
NODE_EXTERN async_context EmitAsyncInit(v8::Isolate* isolate,
1021
                                        v8::Local<v8::Object> resource,
1022
                                        const char* name,
1023
                                        async_id trigger_async_id = -1);
1024
1025
NODE_EXTERN async_context EmitAsyncInit(v8::Isolate* isolate,
1026
                                        v8::Local<v8::Object> resource,
1027
                                        v8::Local<v8::String> name,
1028
                                        async_id trigger_async_id = -1);
1029
1030
/* Emit the destroy() callback. The overload taking an `Environment*` argument
1031
 * should be used when the Isolate’s current Context is not associated with
1032
 * a Node.js Environment, or when there is no current Context, for example
1033
 * when calling this function during garbage collection. In that case, the
1034
 * `Environment*` value should have been acquired previously, e.g. through
1035
 * `GetCurrentEnvironment()`. */
1036
NODE_EXTERN void EmitAsyncDestroy(v8::Isolate* isolate,
1037
                                  async_context asyncContext);
1038
NODE_EXTERN void EmitAsyncDestroy(Environment* env,
1039
                                  async_context asyncContext);
1040
1041
class InternalCallbackScope;
1042
1043
/* This class works like `MakeCallback()` in that it sets up a specific
1044
 * asyncContext as the current one and informs the async_hooks and domains
1045
 * modules that this context is currently active.
1046
 *
1047
 * `MakeCallback()` is a wrapper around this class as well as
1048
 * `Function::Call()`. Either one of these mechanisms needs to be used for
1049
 * top-level calls into JavaScript (i.e. without any existing JS stack).
1050
 *
1051
 * This object should be stack-allocated to ensure that it is contained in a
1052
 * valid HandleScope.
1053
 *
1054
 * Exceptions happening within this scope will be treated like uncaught
1055
 * exceptions. If this behaviour is undesirable, a new `v8::TryCatch` scope
1056
 * needs to be created inside of this scope.
1057
 */
1058
class NODE_EXTERN CallbackScope {
1059
 public:
1060
  CallbackScope(v8::Isolate* isolate,
1061
                v8::Local<v8::Object> resource,
1062
                async_context asyncContext);
1063
  CallbackScope(Environment* env,
1064
                v8::Local<v8::Object> resource,
1065
                async_context asyncContext);
1066
  ~CallbackScope();
1067
1068
  void operator=(const CallbackScope&) = delete;
1069
  void operator=(CallbackScope&&) = delete;
1070
  CallbackScope(const CallbackScope&) = delete;
1071
  CallbackScope(CallbackScope&&) = delete;
1072
1073
 private:
1074
  InternalCallbackScope* private_;
1075
  v8::TryCatch try_catch_;
1076
};
1077
1078
/* An API specific to emit before/after callbacks is unnecessary because
1079
 * MakeCallback will automatically call them for you.
1080
 *
1081
 * These methods may create handles on their own, so run them inside a
1082
 * HandleScope.
1083
 *
1084
 * `asyncId` and `triggerAsyncId` should correspond to the values returned by
1085
 * `EmitAsyncInit()` and `AsyncHooksGetTriggerAsyncId()`, respectively, when the
1086
 * invoking resource was created. If these values are unknown, 0 can be passed.
1087
 * */
1088
NODE_EXTERN
1089
v8::MaybeLocal<v8::Value> MakeCallback(v8::Isolate* isolate,
1090
                                       v8::Local<v8::Object> recv,
1091
                                       v8::Local<v8::Function> callback,
1092
                                       int argc,
1093
                                       v8::Local<v8::Value>* argv,
1094
                                       async_context asyncContext);
1095
NODE_EXTERN
1096
v8::MaybeLocal<v8::Value> MakeCallback(v8::Isolate* isolate,
1097
                                       v8::Local<v8::Object> recv,
1098
                                       const char* method,
1099
                                       int argc,
1100
                                       v8::Local<v8::Value>* argv,
1101
                                       async_context asyncContext);
1102
NODE_EXTERN
1103
v8::MaybeLocal<v8::Value> MakeCallback(v8::Isolate* isolate,
1104
                                       v8::Local<v8::Object> recv,
1105
                                       v8::Local<v8::String> symbol,
1106
                                       int argc,
1107
                                       v8::Local<v8::Value>* argv,
1108
                                       async_context asyncContext);
1109
1110
/* Helper class users can optionally inherit from. If
1111
 * `AsyncResource::MakeCallback()` is used, then all four callbacks will be
1112
 * called automatically. */
1113
class NODE_EXTERN AsyncResource {
1114
 public:
1115
  AsyncResource(v8::Isolate* isolate,
1116
                v8::Local<v8::Object> resource,
1117
                const char* name,
1118
                async_id trigger_async_id = -1);
1119
1120
  virtual ~AsyncResource();
1121
1122
  AsyncResource(const AsyncResource&) = delete;
1123
  void operator=(const AsyncResource&) = delete;
1124
1125
  v8::MaybeLocal<v8::Value> MakeCallback(
1126
      v8::Local<v8::Function> callback,
1127
      int argc,
1128
      v8::Local<v8::Value>* argv);
1129
1130
  v8::MaybeLocal<v8::Value> MakeCallback(
1131
      const char* method,
1132
      int argc,
1133
      v8::Local<v8::Value>* argv);
1134
1135
  v8::MaybeLocal<v8::Value> MakeCallback(
1136
      v8::Local<v8::String> symbol,
1137
      int argc,
1138
      v8::Local<v8::Value>* argv);
1139
1140
  v8::Local<v8::Object> get_resource();
1141
  async_id get_async_id() const;
1142
  async_id get_trigger_async_id() const;
1143
1144
 protected:
1145
  class NODE_EXTERN CallbackScope : public node::CallbackScope {
1146
   public:
1147
    explicit CallbackScope(AsyncResource* res);
1148
  };
1149
1150
 private:
1151
  Environment* env_;
1152
  v8::Global<v8::Object> resource_;
1153
  async_context async_context_;
1154
};
1155
1156
#ifndef _WIN32
1157
// Register a signal handler without interrupting any handlers that node
1158
// itself needs. This does override handlers registered through
1159
// process.on('SIG...', function() { ... }). The `reset_handler` flag indicates
1160
// whether the signal handler for the given signal should be reset to its
1161
// default value before executing the handler (i.e. it works like SA_RESETHAND).
1162
// The `reset_handler` flag is invalid when `signal` is SIGSEGV.
1163
NODE_EXTERN
1164
void RegisterSignalHandler(int signal,
1165
                           void (*handler)(int signal,
1166
                                           siginfo_t* info,
1167
                                           void* ucontext),
1168
                           bool reset_handler = false);
1169
#endif  // _WIN32
1170
1171
}  // namespace node
1172
1173
#endif  // SRC_NODE_H_