GCC Code Coverage Report
Directory: ./ Exec Total Coverage
File: udp_wrap.h Lines: 4 4 100.0 %
Date: 2022-05-22 04:15:48 Branches: 0 0 - %

Line Branch Exec Source
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// Copyright Joyent, Inc. and other Node contributors.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to permit
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// persons to whom the Software is furnished to do so, subject to the
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// following conditions:
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//
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
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// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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// USE OR OTHER DEALINGS IN THE SOFTWARE.
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#ifndef SRC_UDP_WRAP_H_
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#define SRC_UDP_WRAP_H_
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#if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
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#include "handle_wrap.h"
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#include "req_wrap.h"
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#include "node_sockaddr.h"
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#include "uv.h"
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#include "v8.h"
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namespace node {
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class UDPWrapBase;
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// A listener that can be attached to an `UDPWrapBase` object and generally
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// manages its I/O activity. This is similar to `StreamListener`.
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class UDPListener {
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 public:
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  virtual ~UDPListener();
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  // Called right before data is received from the socket. Must return a
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  // buffer suitable for reading data into, that is then passed to OnRecv.
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  virtual uv_buf_t OnAlloc(size_t suggested_size) = 0;
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  // Called right after data is received from the socket, and includes
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  // information about the source address. If `nread` is negative, an error
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  // has occurred, and it represents a libuv error code.
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  virtual void OnRecv(ssize_t nread,
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                      const uv_buf_t& buf,
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                      const sockaddr* addr,
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                      unsigned int flags) = 0;
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  // Called when an asynchronous request for writing data is created.
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  // The `msg_size` value contains the total size of the data to be sent,
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  // but may be ignored by the implementation of this Method.
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  // The return value is later passed to OnSendDone.
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  virtual ReqWrap<uv_udp_send_t>* CreateSendWrap(size_t msg_size) = 0;
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  // Called when an asynchronous request for writing data has finished.
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  // If status is negative, an error has occurred, and it represents a libuv
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  // error code.
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  virtual void OnSendDone(ReqWrap<uv_udp_send_t>* wrap, int status) = 0;
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  // Optional callback that is called after the socket has been bound.
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  virtual void OnAfterBind() {}
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  inline UDPWrapBase* udp() const { return wrap_; }
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 protected:
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  UDPWrapBase* wrap_ = nullptr;
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  friend class UDPWrapBase;
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};
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class UDPWrapBase {
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 public:
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  // While UDPWrapBase itself does not extend from HandleWrap, classes
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  // derived from it will (like UDPWrap)
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  enum InternalFields {
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    kUDPWrapBaseField = HandleWrap::kInternalFieldCount,
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    kInternalFieldCount
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  };
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  virtual ~UDPWrapBase();
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  // Start emitting OnAlloc() + OnRecv() events on the listener.
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  virtual int RecvStart() = 0;
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  // Stop emitting OnAlloc() + OnRecv() events on the listener.
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  virtual int RecvStop() = 0;
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  // Send a chunk of data over this socket. This may call CreateSendWrap()
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  // on the listener if an async transmission is necessary.
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  virtual ssize_t Send(uv_buf_t* bufs,
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                       size_t nbufs,
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                       const sockaddr* addr) = 0;
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  virtual SocketAddress GetPeerName() = 0;
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  virtual SocketAddress GetSockName() = 0;
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  // Returns an AsyncWrap object with the same lifetime as this object.
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  virtual AsyncWrap* GetAsyncWrap() = 0;
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  void set_listener(UDPListener* listener);
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  UDPListener* listener() const;
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  static UDPWrapBase* FromObject(v8::Local<v8::Object> obj);
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  static void RecvStart(const v8::FunctionCallbackInfo<v8::Value>& args);
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  static void RecvStop(const v8::FunctionCallbackInfo<v8::Value>& args);
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  static void AddMethods(Environment* env, v8::Local<v8::FunctionTemplate> t);
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 private:
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  UDPListener* listener_ = nullptr;
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};
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class UDPWrap final : public HandleWrap,
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                      public UDPWrapBase,
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                      public UDPListener {
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 public:
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  enum SocketType {
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    SOCKET
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  };
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  static void Initialize(v8::Local<v8::Object> target,
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                         v8::Local<v8::Value> unused,
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                         v8::Local<v8::Context> context,
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                         void* priv);
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  static void GetFD(const v8::FunctionCallbackInfo<v8::Value>& args);
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  static void New(const v8::FunctionCallbackInfo<v8::Value>& args);
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  static void Open(const v8::FunctionCallbackInfo<v8::Value>& args);
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  static void Bind(const v8::FunctionCallbackInfo<v8::Value>& args);
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  static void Connect(const v8::FunctionCallbackInfo<v8::Value>& args);
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  static void Send(const v8::FunctionCallbackInfo<v8::Value>& args);
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  static void Bind6(const v8::FunctionCallbackInfo<v8::Value>& args);
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  static void Connect6(const v8::FunctionCallbackInfo<v8::Value>& args);
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  static void Send6(const v8::FunctionCallbackInfo<v8::Value>& args);
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  static void Disconnect(const v8::FunctionCallbackInfo<v8::Value>& args);
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  static void AddMembership(const v8::FunctionCallbackInfo<v8::Value>& args);
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  static void DropMembership(const v8::FunctionCallbackInfo<v8::Value>& args);
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  static void AddSourceSpecificMembership(
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      const v8::FunctionCallbackInfo<v8::Value>& args);
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  static void DropSourceSpecificMembership(
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      const v8::FunctionCallbackInfo<v8::Value>& args);
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  static void SetMulticastInterface(
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      const v8::FunctionCallbackInfo<v8::Value>& args);
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  static void SetMulticastTTL(const v8::FunctionCallbackInfo<v8::Value>& args);
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  static void SetMulticastLoopback(
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      const v8::FunctionCallbackInfo<v8::Value>& args);
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  static void SetBroadcast(const v8::FunctionCallbackInfo<v8::Value>& args);
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  static void SetTTL(const v8::FunctionCallbackInfo<v8::Value>& args);
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  static void BufferSize(const v8::FunctionCallbackInfo<v8::Value>& args);
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  // UDPListener implementation
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  uv_buf_t OnAlloc(size_t suggested_size) override;
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  void OnRecv(ssize_t nread,
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              const uv_buf_t& buf,
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              const sockaddr* addr,
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              unsigned int flags) override;
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  ReqWrap<uv_udp_send_t>* CreateSendWrap(size_t msg_size) override;
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  void OnSendDone(ReqWrap<uv_udp_send_t>* wrap, int status) override;
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  // UDPWrapBase implementation
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  int RecvStart() override;
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  int RecvStop() override;
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  ssize_t Send(uv_buf_t* bufs,
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               size_t nbufs,
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               const sockaddr* addr) override;
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  SocketAddress GetPeerName() override;
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  SocketAddress GetSockName() override;
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  AsyncWrap* GetAsyncWrap() override;
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  static v8::MaybeLocal<v8::Object> Instantiate(Environment* env,
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                                                AsyncWrap* parent,
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                                                SocketType type);
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  SET_NO_MEMORY_INFO()
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  SET_MEMORY_INFO_NAME(UDPWrap)
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  SET_SELF_SIZE(UDPWrap)
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 private:
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  typedef uv_udp_t HandleType;
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  template <typename T,
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            int (*F)(const typename T::HandleType*, sockaddr*, int*)>
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  friend void GetSockOrPeerName(const v8::FunctionCallbackInfo<v8::Value>&);
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  UDPWrap(Environment* env, v8::Local<v8::Object> object);
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  static void DoBind(const v8::FunctionCallbackInfo<v8::Value>& args,
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                     int family);
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  static void DoConnect(const v8::FunctionCallbackInfo<v8::Value>& args,
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                     int family);
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  static void DoSend(const v8::FunctionCallbackInfo<v8::Value>& args,
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                     int family);
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  static void SetMembership(const v8::FunctionCallbackInfo<v8::Value>& args,
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                            uv_membership membership);
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  static void SetSourceMembership(
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      const v8::FunctionCallbackInfo<v8::Value>& args,
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      uv_membership membership);
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  static void OnAlloc(uv_handle_t* handle,
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                      size_t suggested_size,
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                      uv_buf_t* buf);
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  static void OnRecv(uv_udp_t* handle,
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                     ssize_t nread,
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                     const uv_buf_t* buf,
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                     const struct sockaddr* addr,
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                     unsigned int flags);
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  uv_udp_t handle_;
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  bool current_send_has_callback_;
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  v8::Local<v8::Object> current_send_req_wrap_;
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};
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int sockaddr_for_family(int address_family,
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                        const char* address,
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                        const unsigned short port,
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                        sockaddr_storage* addr);
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}  // namespace node
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#endif  // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
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#endif  // SRC_UDP_WRAP_H_