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#include "node.h" |
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#include "env-inl.h" |
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#include "debug_utils-inl.h" |
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using v8::Context; |
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using v8::Function; |
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using v8::Global; |
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using v8::HandleScope; |
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using v8::Isolate; |
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using v8::Local; |
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using v8::Locker; |
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using v8::Maybe; |
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using v8::Nothing; |
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using v8::SealHandleScope; |
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namespace node { |
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Maybe<int> SpinEventLoop(Environment* env) { |
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✗✓ |
5933 |
CHECK_NOT_NULL(env); |
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MultiIsolatePlatform* platform = GetMultiIsolatePlatform(env); |
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✗✓ |
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CHECK_NOT_NULL(platform); |
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Isolate* isolate = env->isolate(); |
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HandleScope handle_scope(isolate); |
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Context::Scope context_scope(env->context()); |
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SealHandleScope seal(isolate); |
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✗✓ |
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if (env->is_stopping()) return Nothing<int>(); |
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env->set_trace_sync_io(env->options()->trace_sync_io); |
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{ |
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bool more; |
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env->performance_state()->Mark( |
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node::performance::NODE_PERFORMANCE_MILESTONE_LOOP_START); |
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do { |
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✗✓ |
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if (env->is_stopping()) break; |
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uv_run(env->event_loop(), UV_RUN_DEFAULT); |
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✓✓ |
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if (env->is_stopping()) break; |
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platform->DrainTasks(isolate); |
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more = uv_loop_alive(env->event_loop()); |
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✓✓✓✗ ✓✓ |
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if (more && !env->is_stopping()) continue; |
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✓✓ |
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if (EmitProcessBeforeExit(env).IsNothing()) |
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break; |
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{ |
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HandleScope handle_scope(isolate); |
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✗✓ |
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if (env->RunSnapshotSerializeCallback().IsEmpty()) { |
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break; |
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} |
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} |
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// Emit `beforeExit` if the loop became alive either after emitting |
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// event, or after running some callbacks. |
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more = uv_loop_alive(env->event_loop()); |
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✓✓✓✗ ✓✓ |
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} while (more == true && !env->is_stopping()); |
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env->performance_state()->Mark( |
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node::performance::NODE_PERFORMANCE_MILESTONE_LOOP_EXIT); |
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} |
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✓✓ |
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if (env->is_stopping()) return Nothing<int>(); |
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env->set_trace_sync_io(false); |
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// Clear the serialize callback even though the JS-land queue should |
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// be empty this point so that the deserialized instance won't |
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// attempt to call into JS again. |
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env->set_snapshot_serialize_callback(Local<Function>()); |
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env->PrintInfoForSnapshotIfDebug(); |
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env->VerifyNoStrongBaseObjects(); |
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return EmitProcessExit(env); |
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} |
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struct CommonEnvironmentSetup::Impl { |
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MultiIsolatePlatform* platform = nullptr; |
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uv_loop_t loop; |
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std::shared_ptr<ArrayBufferAllocator> allocator; |
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Isolate* isolate = nullptr; |
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DeleteFnPtr<IsolateData, FreeIsolateData> isolate_data; |
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DeleteFnPtr<Environment, FreeEnvironment> env; |
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Global<Context> context; |
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}; |
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CommonEnvironmentSetup::CommonEnvironmentSetup( |
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MultiIsolatePlatform* platform, |
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std::vector<std::string>* errors, |
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std::function<Environment*(const CommonEnvironmentSetup*)> make_env) |
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: impl_(new Impl()) { |
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✗✓ |
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CHECK_NOT_NULL(platform); |
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✗✓ |
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CHECK_NOT_NULL(errors); |
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impl_->platform = platform; |
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uv_loop_t* loop = &impl_->loop; |
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// Use `data` to tell the destructor whether the loop was initialized or not. |
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loop->data = nullptr; |
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int ret = uv_loop_init(loop); |
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✗✓ |
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if (ret != 0) { |
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errors->push_back( |
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SPrintF("Failed to initialize loop: %s", uv_err_name(ret))); |
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return; |
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} |
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loop->data = this; |
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impl_->allocator = ArrayBufferAllocator::Create(); |
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impl_->isolate = NewIsolate(impl_->allocator, &impl_->loop, platform); |
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Isolate* isolate = impl_->isolate; |
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{ |
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Locker locker(isolate); |
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Isolate::Scope isolate_scope(isolate); |
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impl_->isolate_data.reset(CreateIsolateData( |
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isolate, loop, platform, impl_->allocator.get())); |
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HandleScope handle_scope(isolate); |
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Local<Context> context = NewContext(isolate); |
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impl_->context.Reset(isolate, context); |
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✗✓ |
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if (context.IsEmpty()) { |
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errors->push_back("Failed to initialize V8 Context"); |
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return; |
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} |
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Context::Scope context_scope(context); |
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impl_->env.reset(make_env(this)); |
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} |
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} |
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CommonEnvironmentSetup::~CommonEnvironmentSetup() { |
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✓✗ |
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if (impl_->isolate != nullptr) { |
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Isolate* isolate = impl_->isolate; |
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{ |
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Locker locker(isolate); |
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Isolate::Scope isolate_scope(isolate); |
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impl_->context.Reset(); |
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impl_->env.reset(); |
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impl_->isolate_data.reset(); |
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} |
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bool platform_finished = false; |
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impl_->platform->AddIsolateFinishedCallback(isolate, [](void* data) { |
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*static_cast<bool*>(data) = true; |
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}, &platform_finished); |
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impl_->platform->UnregisterIsolate(isolate); |
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isolate->Dispose(); |
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// Wait until the platform has cleaned up all relevant resources. |
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✓✓ |
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while (!platform_finished) |
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uv_run(&impl_->loop, UV_RUN_ONCE); |
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} |
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✗✓✗✗
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if (impl_->isolate || impl_->loop.data != nullptr) |
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CheckedUvLoopClose(&impl_->loop); |
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✓✗ |
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delete impl_; |
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} |
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uv_loop_t* CommonEnvironmentSetup::event_loop() const { |
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return &impl_->loop; |
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} |
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std::shared_ptr<ArrayBufferAllocator> |
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CommonEnvironmentSetup::array_buffer_allocator() const { |
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return impl_->allocator; |
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} |
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Isolate* CommonEnvironmentSetup::isolate() const { |
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return impl_->isolate; |
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} |
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IsolateData* CommonEnvironmentSetup::isolate_data() const { |
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return impl_->isolate_data.get(); |
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} |
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Environment* CommonEnvironmentSetup::env() const { |
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return impl_->env.get(); |
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} |
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v8::Local<v8::Context> CommonEnvironmentSetup::context() const { |
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✗✓ |
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return impl_->context.Get(impl_->isolate); |
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} |
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} // namespace node |