GCC Code Coverage Report
Directory: ../ Exec Total Coverage
File: /home/iojs/build/workspace/node-test-commit-linux-coverage-daily/nodes/benchmark/out/../src/node_messaging.h Lines: 12 20 60.0 %
Date: 2020-12-12 04:11:07 Branches: 0 0 - %

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#ifndef SRC_NODE_MESSAGING_H_
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#define SRC_NODE_MESSAGING_H_
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#if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
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#include "env.h"
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#include "node_mutex.h"
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#include "v8.h"
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#include <deque>
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#include <string>
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#include <unordered_map>
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#include <set>
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namespace node {
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namespace worker {
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class MessagePortData;
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class MessagePort;
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typedef MaybeStackBuffer<v8::Local<v8::Value>, 8> TransferList;
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// Used to represent the in-flight structure of an object that is being
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// transferred or cloned using postMessage().
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class TransferData : public MemoryRetainer {
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 public:
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  // Deserialize this object on the receiving end after a .postMessage() call.
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  // - `context` may not be the same as `env->context()`. This method should
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  //    not produce JS objects coming from Contexts other than `context`.
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  // - `self` is a unique_ptr for the object that this is being called on.
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  // - The return value is treated like a `Maybe`, i.e. if `nullptr` is
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  //   returned, any further deserialization of the message is stopped and
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  //   control is returned to the event loop or JS as soon as possible.
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  virtual BaseObjectPtr<BaseObject> Deserialize(
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      Environment* env,
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      v8::Local<v8::Context> context,
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      std::unique_ptr<TransferData> self) = 0;
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  // FinalizeTransferWrite() is the counterpart to
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  // BaseObject::FinalizeTransferRead(). It is called right after the transfer
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  // data was created, and defaults to doing nothing. After this function,
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  // this object should not hold any more Isolate-specific data.
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  virtual v8::Maybe<bool> FinalizeTransferWrite(
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      v8::Local<v8::Context> context, v8::ValueSerializer* serializer);
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};
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// Represents a single communication message.
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class Message : public MemoryRetainer {
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 public:
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  // Create a Message with a specific underlying payload, in the format of the
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  // V8 ValueSerializer API. If `payload` is empty, this message indicates
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  // that the receiving message port should close itself.
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  explicit Message(MallocedBuffer<char>&& payload = MallocedBuffer<char>());
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  ~Message() = default;
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  Message(Message&& other) = default;
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  Message& operator=(Message&& other) = default;
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  Message& operator=(const Message&) = delete;
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  Message(const Message&) = delete;
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  // Whether this is a message indicating that the port is to be closed.
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  // This is the last message to be received by a MessagePort.
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  bool IsCloseMessage() const;
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  // Deserialize the contained JS value. May only be called once, and only
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  // after Serialize() has been called (e.g. by another thread).
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  v8::MaybeLocal<v8::Value> Deserialize(Environment* env,
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                                        v8::Local<v8::Context> context);
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  // Serialize a JS value, and optionally transfer objects, into this message.
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  // The Message object retains ownership of all transferred objects until
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  // deserialization.
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  // The source_port parameter, if provided, will make Serialize() throw a
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  // "DataCloneError" DOMException if source_port is found in transfer_list.
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  v8::Maybe<bool> Serialize(Environment* env,
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                            v8::Local<v8::Context> context,
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                            v8::Local<v8::Value> input,
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                            const TransferList& transfer_list,
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                            v8::Local<v8::Object> source_port =
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                                v8::Local<v8::Object>());
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  // Internal method of Message that is called when a new SharedArrayBuffer
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  // object is encountered in the incoming value's structure.
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  void AddSharedArrayBuffer(std::shared_ptr<v8::BackingStore> backing_store);
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  // Internal method of Message that is called once serialization finishes
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  // and that transfers ownership of `data` to this message.
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  void AddTransferable(std::unique_ptr<TransferData>&& data);
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  // Internal method of Message that is called when a new WebAssembly.Module
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  // object is encountered in the incoming value's structure.
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  uint32_t AddWASMModule(v8::CompiledWasmModule&& mod);
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  // The host objects that will be transferred, as recorded by Serialize()
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  // (e.g. MessagePorts).
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  // Used for warning user about posting the target MessagePort to itself,
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  // which will as a side effect destroy the communication channel.
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  const std::vector<std::unique_ptr<TransferData>>& transferables() const {
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    return transferables_;
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  }
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  void MemoryInfo(MemoryTracker* tracker) const override;
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  SET_MEMORY_INFO_NAME(Message)
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  SET_SELF_SIZE(Message)
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 private:
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  MallocedBuffer<char> main_message_buf_;
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  std::vector<std::shared_ptr<v8::BackingStore>> array_buffers_;
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  std::vector<std::shared_ptr<v8::BackingStore>> shared_array_buffers_;
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  std::vector<std::unique_ptr<TransferData>> transferables_;
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  std::vector<v8::CompiledWasmModule> wasm_modules_;
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  friend class MessagePort;
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};
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class SiblingGroup {
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 public:
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  // Named SiblingGroup, Used for one-to-many BroadcastChannels.
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  static std::shared_ptr<SiblingGroup> Get(const std::string& name);
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  // Anonymous SiblingGroup, Used for one-to-one MessagePort pairs.
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  SiblingGroup() = default;
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  explicit SiblingGroup(const std::string& name);
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  ~SiblingGroup();
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  // Dispatches the Message to the collection of associated
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  // ports. If there is more than one destination port and
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  // the Message contains transferables, Dispatch will fail.
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  // Returns Just(true) if successful and the message was
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  // dispatched to at least one destination. Returns Just(false)
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  // if there were no destinations. Returns Nothing<bool>()
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  // if there was an error. If error is not nullptr, it will
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  // be set to an error message or warning message as appropriate.
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  v8::Maybe<bool> Dispatch(
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      MessagePortData* source,
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      std::shared_ptr<Message> message,
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      std::string* error = nullptr);
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  void Entangle(MessagePortData* data);
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  void Disentangle(MessagePortData* data);
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  const std::string& name() const { return name_; }
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  size_t size() const { return ports_.size(); }
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 private:
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  std::string name_;
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  std::set<MessagePortData*> ports_;
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  Mutex group_mutex_;
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  static void CheckSiblingGroup(const std::string& name);
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  using Map =
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      std::unordered_map<std::string, std::weak_ptr<SiblingGroup>>;
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  static Mutex groups_mutex_;
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  static Map groups_;
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};
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// This contains all data for a `MessagePort` instance that is not tied to
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// a specific Environment/Isolate/event loop, for easier transfer between those.
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class MessagePortData : public TransferData {
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 public:
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  explicit MessagePortData(
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      MessagePort* owner,
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      const std::string& name = std::string());
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  ~MessagePortData() override;
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  MessagePortData(MessagePortData&& other) = delete;
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  MessagePortData& operator=(MessagePortData&& other) = delete;
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  MessagePortData(const MessagePortData& other) = delete;
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  MessagePortData& operator=(const MessagePortData& other) = delete;
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  // Add a message to the incoming queue and notify the receiver.
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  // This may be called from any thread.
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  void AddToIncomingQueue(std::shared_ptr<Message> message);
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  v8::Maybe<bool> Dispatch(
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      std::shared_ptr<Message> message,
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      std::string* error = nullptr);
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  // Turns `a` and `b` into siblings, i.e. connects the sending side of one
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  // to the receiving side of the other. This is not thread-safe.
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  static void Entangle(MessagePortData* a, MessagePortData* b);
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  // Removes any possible sibling. This is thread-safe (it acquires both
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  // `sibling_mutex_` and `mutex_`), and has to be because it is called once
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  // the corresponding JS handle handle wants to close
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  // which can happen on either side of a worker.
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  void Disentangle();
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  void MemoryInfo(MemoryTracker* tracker) const override;
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  BaseObjectPtr<BaseObject> Deserialize(
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      Environment* env,
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      v8::Local<v8::Context> context,
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      std::unique_ptr<TransferData> self) override;
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  SET_MEMORY_INFO_NAME(MessagePortData)
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  SET_SELF_SIZE(MessagePortData)
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 private:
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  // This mutex protects all fields below it, with the exception of
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  // sibling_.
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  mutable Mutex mutex_;
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  std::deque<std::shared_ptr<Message>> incoming_messages_;
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  MessagePort* owner_ = nullptr;
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  std::shared_ptr<SiblingGroup> group_;
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  friend class MessagePort;
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};
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// A message port that receives messages from other threads, including
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// the uv_async_t handle that is used to notify the current event loop of
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// new incoming messages.
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class MessagePort : public HandleWrap {
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 private:
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  // Create a new MessagePort. The `context` argument specifies the Context
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  // instance that is used for creating the values emitted from this port.
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  // This is called by MessagePort::New(), which is the public API used for
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  // creating MessagePort instances.
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  MessagePort(Environment* env,
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              v8::Local<v8::Context> context,
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              v8::Local<v8::Object> wrap,
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              const std::string& name = std::string());
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 public:
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  ~MessagePort() override;
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  // Create a new message port instance, optionally over an existing
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  // `MessagePortData` object.
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  static MessagePort* New(Environment* env,
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                          v8::Local<v8::Context> context,
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                          std::unique_ptr<MessagePortData> data = nullptr,
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                          const std::string& name = std::string());
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  // Send a message, i.e. deliver it into the sibling's incoming queue.
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  // If this port is closed, or if there is no sibling, this message is
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  // serialized with transfers, then silently discarded.
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  v8::Maybe<bool> PostMessage(Environment* env,
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                              v8::Local<v8::Value> message,
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                              const TransferList& transfer);
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  // Start processing messages on this port as a receiving end.
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  void Start();
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  // Stop processing messages on this port as a receiving end.
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  void Stop();
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  /* constructor */
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  static void New(const v8::FunctionCallbackInfo<v8::Value>& args);
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  /* prototype methods */
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  static void PostMessage(const v8::FunctionCallbackInfo<v8::Value>& args);
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  static void Start(const v8::FunctionCallbackInfo<v8::Value>& args);
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  static void Stop(const v8::FunctionCallbackInfo<v8::Value>& args);
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  static void CheckType(const v8::FunctionCallbackInfo<v8::Value>& args);
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  static void Drain(const v8::FunctionCallbackInfo<v8::Value>& args);
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  static void ReceiveMessage(const v8::FunctionCallbackInfo<v8::Value>& args);
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  /* static */
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  static void MoveToContext(const v8::FunctionCallbackInfo<v8::Value>& args);
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  // Turns `a` and `b` into siblings, i.e. connects the sending side of one
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  // to the receiving side of the other. This is not thread-safe.
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  static void Entangle(MessagePort* a, MessagePort* b);
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  static void Entangle(MessagePort* a, MessagePortData* b);
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  // Detach this port's data for transferring. After this, the MessagePortData
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  // is no longer associated with this handle, although it can still receive
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  // messages.
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  std::unique_ptr<MessagePortData> Detach();
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  void Close(
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      v8::Local<v8::Value> close_callback = v8::Local<v8::Value>()) override;
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  // Returns true if either data_ has been freed, or if the handle is being
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  // closed. Equivalent to the [[Detached]] internal slot in the HTML Standard.
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  //
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  // If checking if a JavaScript MessagePort object is detached, this method
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  // alone is often not enough, since the backing C++ MessagePort object may
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  // have been deleted already. For all intents and purposes, an object with a
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  // NULL pointer to the C++ MessagePort object is also detached.
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  inline bool IsDetached() const;
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  TransferMode GetTransferMode() const override;
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  std::unique_ptr<TransferData> TransferForMessaging() override;
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  void MemoryInfo(MemoryTracker* tracker) const override;
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  SET_MEMORY_INFO_NAME(MessagePort)
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  SET_SELF_SIZE(MessagePort)
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 private:
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  void OnClose() override;
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  void OnMessage();
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  void TriggerAsync();
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  v8::MaybeLocal<v8::Value> ReceiveMessage(v8::Local<v8::Context> context,
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                                           bool only_if_receiving);
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  std::unique_ptr<MessagePortData> data_ = nullptr;
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  bool receiving_messages_ = false;
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  uv_async_t async_;
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  v8::Global<v8::Function> emit_message_fn_;
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  friend class MessagePortData;
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};
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// Provide a base class from which JS classes that should be transferable or
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// cloneable by postMesssage() can inherit.
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// See e.g. FileHandle in internal/fs/promises.js for an example.
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class JSTransferable : public BaseObject {
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 public:
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  JSTransferable(Environment* env, v8::Local<v8::Object> obj);
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  static void New(const v8::FunctionCallbackInfo<v8::Value>& args);
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  TransferMode GetTransferMode() const override;
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  std::unique_ptr<TransferData> TransferForMessaging() override;
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  std::unique_ptr<TransferData> CloneForMessaging() const override;
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  v8::Maybe<std::vector<BaseObjectPtr<BaseObject>>>
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      NestedTransferables() const override;
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  v8::Maybe<bool> FinalizeTransferRead(
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      v8::Local<v8::Context> context,
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      v8::ValueDeserializer* deserializer) override;
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  SET_NO_MEMORY_INFO()
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  SET_MEMORY_INFO_NAME(JSTransferable)
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  SET_SELF_SIZE(JSTransferable)
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 private:
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  std::unique_ptr<TransferData> TransferOrClone(TransferMode mode) const;
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  class Data : public TransferData {
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   public:
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    Data(std::string&& deserialize_info, v8::Global<v8::Value>&& data);
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    BaseObjectPtr<BaseObject> Deserialize(
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        Environment* env,
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        v8::Local<v8::Context> context,
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        std::unique_ptr<TransferData> self) override;
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    v8::Maybe<bool> FinalizeTransferWrite(
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        v8::Local<v8::Context> context,
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        v8::ValueSerializer* serializer) override;
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    SET_NO_MEMORY_INFO()
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    SET_MEMORY_INFO_NAME(JSTransferableTransferData)
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    SET_SELF_SIZE(Data)
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   private:
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    std::string deserialize_info_;
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    v8::Global<v8::Value> data_;
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  };
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};
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v8::Local<v8::FunctionTemplate> GetMessagePortConstructorTemplate(
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    Environment* env);
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}  // namespace worker
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}  // namespace node
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#endif  // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
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#endif  // SRC_NODE_MESSAGING_H_