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28x 28x 2x 2x 28x 28x 28x 28x 28x 28x 28x 28x 28x 28x 28x 28x 28x 28x 28x 28x 28x 28x 28x 28x 28x 28x 28x 28x 28x 28x 28x 28x 28x 28x 28x 28x 28x 28x 28x 28x 28x | 'use strict'; // HOW and WHY the timers implementation works the way it does. // // Timers are crucial to Node.js. Internally, any TCP I/O connection creates a // timer so that we can time out of connections. Additionally, many user // libraries and applications also use timers. As such there may be a // significantly large amount of timeouts scheduled at any given time. // Therefore, it is very important that the timers implementation is performant // and efficient. // // Note: It is suggested you first read through the lib/internal/linkedlist.js // linked list implementation, since timers depend on it extensively. It can be // somewhat counter-intuitive at first, as it is not actually a class. Instead, // it is a set of helpers that operate on an existing object. // // In order to be as performant as possible, the architecture and data // structures are designed so that they are optimized to handle the following // use cases as efficiently as possible: // - Adding a new timer. (insert) // - Removing an existing timer. (remove) // - Handling a timer timing out. (timeout) // // Whenever possible, the implementation tries to make the complexity of these // operations as close to constant-time as possible. // (So that performance is not impacted by the number of scheduled timers.) // // Object maps are kept which contain linked lists keyed by their duration in // milliseconds. // /* eslint-disable node-core/non-ascii-character */ // // ╔════ > Object Map // ║ // ╠══ // ║ lists: { '40': { }, '320': { etc } } (keys of millisecond duration) // ╚══ ┌────┘ // │ // ╔══ │ // ║ TimersList { _idleNext: { }, _idlePrev: (self) } // ║ ┌────────────────┘ // ║ ╔══ │ ^ // ║ ║ { _idleNext: { }, _idlePrev: { }, _onTimeout: (callback) } // ║ ║ ┌───────────┘ // ║ ║ │ ^ // ║ ║ { _idleNext: { etc }, _idlePrev: { }, _onTimeout: (callback) } // ╠══ ╠══ // ║ ║ // ║ ╚════ > Actual JavaScript timeouts // ║ // ╚════ > Linked List // /* eslint-enable node-core/non-ascii-character */ // // With this, virtually constant-time insertion (append), removal, and timeout // is possible in the JavaScript layer. Any one list of timers is able to be // sorted by just appending to it because all timers within share the same // duration. Therefore, any timer added later will always have been scheduled to // timeout later, thus only needing to be appended. // Removal from an object-property linked list is also virtually constant-time // as can be seen in the lib/internal/linkedlist.js implementation. // Timeouts only need to process any timers currently due to expire, which will // always be at the beginning of the list for reasons stated above. Any timers // after the first one encountered that does not yet need to timeout will also // always be due to timeout at a later time. // // Less-than constant time operations are thus contained in two places: // The PriorityQueue — an efficient binary heap implementation that does all // operations in worst-case O(log n) time — which manages the order of expiring // Timeout lists and the object map lookup of a specific list by the duration of // timers within (or creation of a new list). However, these operations combined // have shown to be trivial in comparison to other timers architectures. const { MathMax, MathTrunc, NumberIsFinite, NumberMIN_SAFE_INTEGER, ObjectCreate, ReflectApply, Symbol, } = primordials; const { scheduleTimer, toggleTimerRef, getLibuvNow, immediateInfo, toggleImmediateRef } = internalBinding('timers'); const { getDefaultTriggerAsyncId, newAsyncId, initHooksExist, destroyHooksExist, // The needed emit*() functions. emitInit, emitBefore, emitAfter, emitDestroy, } = require('internal/async_hooks'); // Symbols for storing async id state. const async_id_symbol = Symbol('asyncId'); const trigger_async_id_symbol = Symbol('triggerId'); const kHasPrimitive = Symbol('kHasPrimitive'); const { ERR_OUT_OF_RANGE } = require('internal/errors').codes; const { validateFunction, validateNumber, } = require('internal/validators'); const L = require('internal/linkedlist'); const PriorityQueue = require('internal/priority_queue'); const { inspect } = require('internal/util/inspect'); let debug = require('internal/util/debuglog').debuglog('timer', (fn) => { debug = fn; }); // *Must* match Environment::ImmediateInfo::Fields in src/env.h. const kCount = 0; const kRefCount = 1; const kHasOutstanding = 2; // Timeout values > TIMEOUT_MAX are set to 1. const TIMEOUT_MAX = 2 ** 31 - 1; let timerListId = NumberMIN_SAFE_INTEGER; const kRefed = Symbol('refed'); let nextExpiry = Infinity; let refCount = 0; // This is a priority queue with a custom sorting function that first compares // the expiry times of two lists and if they're the same then compares their // individual IDs to determine which list was created first. const timerListQueue = new PriorityQueue(compareTimersLists, setPosition); // Object map containing linked lists of timers, keyed and sorted by their // duration in milliseconds. // // - key = time in milliseconds // - value = linked list const timerListMap = ObjectCreate(null); function initAsyncResource(resource, type) { const asyncId = resource[async_id_symbol] = newAsyncId(); const triggerAsyncId = resource[trigger_async_id_symbol] = getDefaultTriggerAsyncId(); if (initHooksExist()) emitInit(asyncId, type, triggerAsyncId, resource); } class Timeout { // Timer constructor function. // The entire prototype is defined in lib/timers.js constructor(callback, after, args, isRepeat, isRefed) { after *= 1; // Coalesce to number or NaN if (!(after >= 1 && after <= TIMEOUT_MAX)) { if (after > TIMEOUT_MAX) { process.emitWarning(`${after} does not fit into` + ' a 32-bit signed integer.' + '\nTimeout duration was set to 1.', 'TimeoutOverflowWarning'); } after = 1; // Schedule on next tick, follows browser behavior } this._idleTimeout = after; this._idlePrev = this; this._idleNext = this; this._idleStart = null; // This must be set to null first to avoid function tracking // on the hidden class, revisit in V8 versions after 6.2 this._onTimeout = null; this._onTimeout = callback; this._timerArgs = args; this._repeat = isRepeat ? after : null; this._destroyed = false; if (isRefed) incRefCount(); this[kRefed] = isRefed; this[kHasPrimitive] = false; initAsyncResource(this, 'Timeout'); } // Make sure the linked list only shows the minimal necessary information. [inspect.custom](_, options) { return inspect(this, { ...options, // Only inspect one level. depth: 0, // It should not recurse. customInspect: false }); } refresh() { if (this[kRefed]) active(this); else unrefActive(this); return this; } unref() { if (this[kRefed]) { this[kRefed] = false; if (!this._destroyed) decRefCount(); } return this; } ref() { if (!this[kRefed]) { this[kRefed] = true; if (!this._destroyed) incRefCount(); } return this; } hasRef() { return this[kRefed]; } } class TimersList { constructor(expiry, msecs) { this._idleNext = this; // Create the list with the linkedlist properties to this._idlePrev = this; // Prevent any unnecessary hidden class changes. this.expiry = expiry; this.id = timerListId++; this.msecs = msecs; this.priorityQueuePosition = null; } // Make sure the linked list only shows the minimal necessary information. [inspect.custom](_, options) { return inspect(this, { ...options, // Only inspect one level. depth: 0, // It should not recurse. customInspect: false }); } } // A linked list for storing `setImmediate()` requests class ImmediateList { constructor() { this.head = null; this.tail = null; } // Appends an item to the end of the linked list, adjusting the current tail's // next pointer and the item's previous pointer where applicable append(item) { if (this.tail !== null) { this.tail._idleNext = item; item._idlePrev = this.tail; } else { this.head = item; } this.tail = item; } // Removes an item from the linked list, adjusting the pointers of adjacent // items and the linked list's head or tail pointers as necessary remove(item) { if (item._idleNext) { item._idleNext._idlePrev = item._idlePrev; } if (item._idlePrev) { item._idlePrev._idleNext = item._idleNext; } if (item === this.head) this.head = item._idleNext; if (item === this.tail) this.tail = item._idlePrev; item._idleNext = null; item._idlePrev = null; } } // Create a single linked list instance only once at startup const immediateQueue = new ImmediateList(); function incRefCount() { if (refCount++ === 0) toggleTimerRef(true); } function decRefCount() { if (--refCount === 0) toggleTimerRef(false); } // Schedule or re-schedule a timer. // The item must have been enroll()'d first. function active(item) { insertGuarded(item, true); } // Internal APIs that need timeouts should use `unrefActive()` instead of // `active()` so that they do not unnecessarily keep the process open. function unrefActive(item) { insertGuarded(item, false); } // The underlying logic for scheduling or re-scheduling a timer. // // Appends a timer onto the end of an existing timers list, or creates a new // list if one does not already exist for the specified timeout duration. function insertGuarded(item, refed, start) { const msecs = item._idleTimeout; if (msecs < 0 || msecs === undefined) return; insert(item, msecs, start); const isDestroyed = item._destroyed; if (isDestroyed || !item[async_id_symbol]) { item._destroyed = false; initAsyncResource(item, 'Timeout'); } if (isDestroyed) { if (refed) incRefCount(); } else if (refed === !item[kRefed]) { if (refed) incRefCount(); else decRefCount(); } item[kRefed] = refed; } function insert(item, msecs, start = getLibuvNow()) { // Truncate so that accuracy of sub-millisecond timers is not assumed. msecs = MathTrunc(msecs); item._idleStart = start; // Use an existing list if there is one, otherwise we need to make a new one. let list = timerListMap[msecs]; if (list === undefined) { debug('no %d list was found in insert, creating a new one', msecs); const expiry = start + msecs; timerListMap[msecs] = list = new TimersList(expiry, msecs); timerListQueue.insert(list); if (nextExpiry > expiry) { scheduleTimer(msecs); nextExpiry = expiry; } } L.append(list, item); } function setUnrefTimeout(callback, after) { // Type checking identical to setTimeout() validateFunction(callback, 'callback'); const timer = new Timeout(callback, after, undefined, false, false); insert(timer, timer._idleTimeout); return timer; } // Type checking used by timers.enroll() and Socket#setTimeout() function getTimerDuration(msecs, name) { validateNumber(msecs, name); if (msecs < 0 || !NumberIsFinite(msecs)) { throw new ERR_OUT_OF_RANGE(name, 'a non-negative finite number', msecs); } // Ensure that msecs fits into signed int32 if (msecs > TIMEOUT_MAX) { process.emitWarning(`${msecs} does not fit into a 32-bit signed integer.` + `\nTimer duration was truncated to ${TIMEOUT_MAX}.`, 'TimeoutOverflowWarning'); return TIMEOUT_MAX; } return msecs; } function compareTimersLists(a, b) { const expiryDiff = a.expiry - b.expiry; if (expiryDiff === 0) { if (a.id < b.id) return -1; if (a.id > b.id) return 1; } return expiryDiff; } function setPosition(node, pos) { node.priorityQueuePosition = pos; } function getTimerCallbacks(runNextTicks) { // If an uncaught exception was thrown during execution of immediateQueue, // this queue will store all remaining Immediates that need to run upon // resolution of all error handling (if process is still alive). const outstandingQueue = new ImmediateList(); function processImmediate() { const queue = outstandingQueue.head !== null ? outstandingQueue : immediateQueue; let immediate = queue.head; // Clear the linked list early in case new `setImmediate()` // calls occur while immediate callbacks are executed if (queue !== outstandingQueue) { queue.head = queue.tail = null; immediateInfo[kHasOutstanding] = 1; } let prevImmediate; let ranAtLeastOneImmediate = false; while (immediate !== null) { if (ranAtLeastOneImmediate) runNextTicks(); else ranAtLeastOneImmediate = true; // It's possible for this current Immediate to be cleared while executing // the next tick queue above, which means we need to use the previous // Immediate's _idleNext which is guaranteed to not have been cleared. if (immediate._destroyed) { outstandingQueue.head = immediate = prevImmediate._idleNext; continue; } // TODO(RaisinTen): Destroy and unref the Immediate after _onImmediate() // gets executed, just like how Timeouts work. immediate._destroyed = true; immediateInfo[kCount]--; if (immediate[kRefed]) immediateInfo[kRefCount]--; immediate[kRefed] = null; prevImmediate = immediate; const asyncId = immediate[async_id_symbol]; emitBefore(asyncId, immediate[trigger_async_id_symbol], immediate); try { const argv = immediate._argv; if (!argv) immediate._onImmediate(); else immediate._onImmediate(...argv); } finally { immediate._onImmediate = null; if (destroyHooksExist()) emitDestroy(asyncId); outstandingQueue.head = immediate = immediate._idleNext; } emitAfter(asyncId); } if (queue === outstandingQueue) outstandingQueue.head = null; immediateInfo[kHasOutstanding] = 0; } function processTimers(now) { debug('process timer lists %d', now); nextExpiry = Infinity; let list; let ranAtLeastOneList = false; while ((list = timerListQueue.peek()) != null) { if (list.expiry > now) { nextExpiry = list.expiry; return refCount > 0 ? nextExpiry : -nextExpiry; } if (ranAtLeastOneList) runNextTicks(); else ranAtLeastOneList = true; listOnTimeout(list, now); } return 0; } function listOnTimeout(list, now) { const msecs = list.msecs; debug('timeout callback %d', msecs); let ranAtLeastOneTimer = false; let timer; while ((timer = L.peek(list)) != null) { const diff = now - timer._idleStart; // Check if this loop iteration is too early for the next timer. // This happens if there are more timers scheduled for later in the list. if (diff < msecs) { list.expiry = MathMax(timer._idleStart + msecs, now + 1); list.id = timerListId++; timerListQueue.percolateDown(1); debug('%d list wait because diff is %d', msecs, diff); return; } if (ranAtLeastOneTimer) runNextTicks(); else ranAtLeastOneTimer = true; // The actual logic for when a timeout happens. L.remove(timer); const asyncId = timer[async_id_symbol]; if (!timer._onTimeout) { if (!timer._destroyed) { timer._destroyed = true; if (timer[kRefed]) refCount--; if (destroyHooksExist()) emitDestroy(asyncId); } continue; } emitBefore(asyncId, timer[trigger_async_id_symbol], timer); let start; if (timer._repeat) start = getLibuvNow(); try { const args = timer._timerArgs; if (args === undefined) timer._onTimeout(); else ReflectApply(timer._onTimeout, timer, args); } finally { if (timer._repeat && timer._idleTimeout !== -1) { timer._idleTimeout = timer._repeat; insert(timer, timer._idleTimeout, start); } else if (!timer._idleNext && !timer._idlePrev && !timer._destroyed) { timer._destroyed = true; if (timer[kRefed]) refCount--; if (destroyHooksExist()) emitDestroy(asyncId); } } emitAfter(asyncId); } // If `L.peek(list)` returned nothing, the list was either empty or we have // called all of the timer timeouts. // As such, we can remove the list from the object map and // the PriorityQueue. debug('%d list empty', msecs); // The current list may have been removed and recreated since the reference // to `list` was created. Make sure they're the same instance of the list // before destroying. if (list === timerListMap[msecs]) { delete timerListMap[msecs]; timerListQueue.shift(); } } return { processImmediate, processTimers }; } class Immediate { constructor(callback, args) { this._idleNext = null; this._idlePrev = null; this._onImmediate = callback; this._argv = args; this._destroyed = false; this[kRefed] = false; initAsyncResource(this, 'Immediate'); this.ref(); immediateInfo[kCount]++; immediateQueue.append(this); } ref() { if (this[kRefed] === false) { this[kRefed] = true; if (immediateInfo[kRefCount]++ === 0) toggleImmediateRef(true); } return this; } unref() { if (this[kRefed] === true) { this[kRefed] = false; if (--immediateInfo[kRefCount] === 0) toggleImmediateRef(false); } return this; } hasRef() { return !!this[kRefed]; } } function getTimerCounts() { return { timeoutCount: refCount, immediateCount: immediateInfo[kRefCount], }; } module.exports = { TIMEOUT_MAX, kTimeout: Symbol('timeout'), // For hiding Timeouts on other internals. async_id_symbol, trigger_async_id_symbol, Timeout, Immediate, kRefed, kHasPrimitive, initAsyncResource, setUnrefTimeout, getTimerDuration, immediateQueue, getTimerCallbacks, immediateInfoFields: { kCount, kRefCount, kHasOutstanding }, active, unrefActive, insert, timerListMap, timerListQueue, decRefCount, incRefCount, getTimerCounts, }; |