GCC Code Coverage Report
Directory: ./ Exec Total Coverage
File: inspector/main_thread_interface.cc Lines: 157 158 99.4 %
Date: 2022-09-11 04:22:34 Branches: 25 36 69.4 %

Line Branch Exec Source
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#include "main_thread_interface.h"
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#include "env-inl.h"
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#include "node_mutex.h"
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#include "v8-inspector.h"
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#include "util-inl.h"
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#include <unicode/unistr.h>
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#include <functional>
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#include <memory>
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namespace node {
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namespace inspector {
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namespace {
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using v8_inspector::StringBuffer;
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using v8_inspector::StringView;
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template <typename T>
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class DeletableWrapper : public Deletable {
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 public:
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  explicit DeletableWrapper(std::unique_ptr<T> object)
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                        : object_(std::move(object)) {}
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  ~DeletableWrapper() override = default;
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  static T* get(MainThreadInterface* thread, int id) {
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    return
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        static_cast<DeletableWrapper<T>*>(thread->GetObject(id))->object_.get();
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  }
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 private:
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  std::unique_ptr<T> object_;
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};
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template <typename T>
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std::unique_ptr<Deletable> WrapInDeletable(std::unique_ptr<T> object) {
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  return std::unique_ptr<DeletableWrapper<T>>(
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      new DeletableWrapper<T>(std::move(object)));
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}
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template <typename Factory>
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class CreateObjectRequest : public Request {
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 public:
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  CreateObjectRequest(int object_id, Factory factory)
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                      : object_id_(object_id), factory_(std::move(factory)) {}
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  void Call(MainThreadInterface* thread) override {
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    thread->AddObject(object_id_, WrapInDeletable(factory_(thread)));
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  }
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 private:
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  int object_id_;
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  Factory factory_;
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};
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template <typename Factory>
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std::unique_ptr<Request> NewCreateRequest(int object_id, Factory factory) {
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  return std::unique_ptr<Request>(
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      new CreateObjectRequest<Factory>(object_id, std::move(factory)));
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}
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class DeleteRequest : public Request {
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 public:
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  explicit DeleteRequest(int object_id) : object_id_(object_id) {}
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  void Call(MainThreadInterface* thread) override {
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    thread->RemoveObject(object_id_);
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  }
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 private:
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  int object_id_;
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};
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template <typename Target, typename Fn>
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class CallRequest : public Request {
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 public:
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  CallRequest(int id, Fn fn) : id_(id), fn_(std::move(fn)) {}
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  void Call(MainThreadInterface* thread) override {
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    fn_(DeletableWrapper<Target>::get(thread, id_));
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  }
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 private:
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  int id_;
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  Fn fn_;
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};
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template <typename T>
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class AnotherThreadObjectReference {
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 public:
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  AnotherThreadObjectReference(
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      std::shared_ptr<MainThreadHandle> thread, int object_id)
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      : thread_(thread), object_id_(object_id) {}
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  template <typename Factory>
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  AnotherThreadObjectReference(
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      std::shared_ptr<MainThreadHandle> thread, Factory factory)
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      : AnotherThreadObjectReference(thread, thread->newObjectId()) {
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    thread_->Post(NewCreateRequest(object_id_, std::move(factory)));
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  }
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  AnotherThreadObjectReference(AnotherThreadObjectReference&) = delete;
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  ~AnotherThreadObjectReference() {
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    // Disappearing thread may cause a memory leak
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    thread_->Post(std::make_unique<DeleteRequest>(object_id_));
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  }
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  template <typename Fn>
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  void Call(Fn fn) const {
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    using Request = CallRequest<T, Fn>;
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    thread_->Post(std::unique_ptr<Request>(
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        new Request(object_id_, std::move(fn))));
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  }
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  template <typename Arg>
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  void Call(void (T::*fn)(Arg), Arg argument) const {
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    Call(std::bind(Apply<Arg>, std::placeholders::_1, fn, std::move(argument)));
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  }
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 private:
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  // This has to use non-const reference to support std::bind with non-copyable
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  // types
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  template <typename Argument>
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  static void Apply(T* target, void (T::*fn)(Argument),
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    /* NOLINT (runtime/references) */ Argument& argument) {
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    (target->*fn)(std::move(argument));
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  }
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  std::shared_ptr<MainThreadHandle> thread_;
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  const int object_id_;
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};
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class MainThreadSessionState {
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 public:
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  MainThreadSessionState(MainThreadInterface* thread, bool prevent_shutdown)
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                         : thread_(thread),
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                           prevent_shutdown_(prevent_shutdown) {}
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  static std::unique_ptr<MainThreadSessionState> Create(
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      MainThreadInterface* thread, bool prevent_shutdown) {
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    return std::make_unique<MainThreadSessionState>(thread, prevent_shutdown);
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  }
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  void Connect(std::unique_ptr<InspectorSessionDelegate> delegate) {
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    Agent* agent = thread_->inspector_agent();
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    if (agent != nullptr)
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      session_ = agent->Connect(std::move(delegate), prevent_shutdown_);
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  }
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  void Dispatch(std::unique_ptr<StringBuffer> message) {
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    session_->Dispatch(message->string());
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  }
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 private:
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  MainThreadInterface* thread_;
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  bool prevent_shutdown_;
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  std::unique_ptr<InspectorSession> session_;
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};
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class CrossThreadInspectorSession : public InspectorSession {
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 public:
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  CrossThreadInspectorSession(
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      int id,
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      std::shared_ptr<MainThreadHandle> thread,
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      std::unique_ptr<InspectorSessionDelegate> delegate,
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      bool prevent_shutdown)
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      : state_(thread, std::bind(MainThreadSessionState::Create,
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                                 std::placeholders::_1,
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                                 prevent_shutdown)) {
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    state_.Call(&MainThreadSessionState::Connect, std::move(delegate));
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  }
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  void Dispatch(const StringView& message) override {
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    state_.Call(&MainThreadSessionState::Dispatch,
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                StringBuffer::create(message));
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  }
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 private:
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  AnotherThreadObjectReference<MainThreadSessionState> state_;
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};
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class ThreadSafeDelegate : public InspectorSessionDelegate {
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 public:
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  ThreadSafeDelegate(std::shared_ptr<MainThreadHandle> thread, int object_id)
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                     : thread_(thread), delegate_(thread, object_id) {}
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  void SendMessageToFrontend(const v8_inspector::StringView& message) override {
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    delegate_.Call(
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        [m = StringBuffer::create(message)]
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        (InspectorSessionDelegate* delegate) {
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      delegate->SendMessageToFrontend(m->string());
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    });
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  }
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 private:
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  std::shared_ptr<MainThreadHandle> thread_;
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  AnotherThreadObjectReference<InspectorSessionDelegate> delegate_;
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};
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}  // namespace
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MainThreadInterface::MainThreadInterface(Agent* agent) : agent_(agent) {}
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MainThreadInterface::~MainThreadInterface() {
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  if (handle_)
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    handle_->Reset();
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}
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void MainThreadInterface::Post(std::unique_ptr<Request> request) {
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  CHECK_NOT_NULL(agent_);
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  Mutex::ScopedLock scoped_lock(requests_lock_);
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  bool needs_notify = requests_.empty();
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  requests_.push_back(std::move(request));
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  if (needs_notify) {
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    std::weak_ptr<MainThreadInterface> weak_self {shared_from_this()};
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    agent_->env()->RequestInterrupt([weak_self](Environment*) {
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      if (auto iface = weak_self.lock()) iface->DispatchMessages();
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    });
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  }
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  incoming_message_cond_.Broadcast(scoped_lock);
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}
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bool MainThreadInterface::WaitForFrontendEvent() {
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  // We allow DispatchMessages reentry as we enter the pause. This is important
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  // to support debugging the code invoked by an inspector call, such
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  // as Runtime.evaluate
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  dispatching_messages_ = false;
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  if (dispatching_message_queue_.empty()) {
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    Mutex::ScopedLock scoped_lock(requests_lock_);
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    while (requests_.empty()) incoming_message_cond_.Wait(scoped_lock);
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  }
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  return true;
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}
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void MainThreadInterface::DispatchMessages() {
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  if (dispatching_messages_)
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    return;
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  dispatching_messages_ = true;
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  bool had_messages = false;
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  do {
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    if (dispatching_message_queue_.empty()) {
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      Mutex::ScopedLock scoped_lock(requests_lock_);
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      requests_.swap(dispatching_message_queue_);
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    }
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    had_messages = !dispatching_message_queue_.empty();
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    while (!dispatching_message_queue_.empty()) {
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      MessageQueue::value_type task;
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      std::swap(dispatching_message_queue_.front(), task);
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      dispatching_message_queue_.pop_front();
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      v8::SealHandleScope seal_handle_scope(agent_->env()->isolate());
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      task->Call(this);
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    }
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  } while (had_messages);
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  dispatching_messages_ = false;
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}
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std::shared_ptr<MainThreadHandle> MainThreadInterface::GetHandle() {
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  if (handle_ == nullptr)
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    handle_ = std::make_shared<MainThreadHandle>(this);
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  return handle_;
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}
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void MainThreadInterface::AddObject(int id,
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                                    std::unique_ptr<Deletable> object) {
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  CHECK_NOT_NULL(object);
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  managed_objects_[id] = std::move(object);
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}
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void MainThreadInterface::RemoveObject(int id) {
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  CHECK_EQ(1, managed_objects_.erase(id));
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}
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Deletable* MainThreadInterface::GetObject(int id) {
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  Deletable* pointer = GetObjectIfExists(id);
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  // This would mean the object is requested after it was disposed, which is
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  // a coding error.
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  CHECK_NOT_NULL(pointer);
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  return pointer;
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}
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Deletable* MainThreadInterface::GetObjectIfExists(int id) {
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  auto iterator = managed_objects_.find(id);
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  if (iterator == managed_objects_.end()) {
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    return nullptr;
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  }
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  return iterator->second.get();
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}
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std::unique_ptr<StringBuffer> Utf8ToStringView(const std::string& message) {
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  icu::UnicodeString utf16 = icu::UnicodeString::fromUTF8(
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      icu::StringPiece(message.data(), message.length()));
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  StringView view(reinterpret_cast<const uint16_t*>(utf16.getBuffer()),
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                  utf16.length());
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  return StringBuffer::create(view);
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}
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std::unique_ptr<InspectorSession> MainThreadHandle::Connect(
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    std::unique_ptr<InspectorSessionDelegate> delegate,
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    bool prevent_shutdown) {
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  return std::unique_ptr<InspectorSession>(
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      new CrossThreadInspectorSession(++next_session_id_,
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                                      shared_from_this(),
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                                      std::move(delegate),
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                                      prevent_shutdown));
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}
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bool MainThreadHandle::Post(std::unique_ptr<Request> request) {
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  Mutex::ScopedLock scoped_lock(block_lock_);
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  if (!main_thread_)
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    return false;
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  main_thread_->Post(std::move(request));
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  return true;
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}
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void MainThreadHandle::Reset() {
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  Mutex::ScopedLock scoped_lock(block_lock_);
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  main_thread_ = nullptr;
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}
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std::unique_ptr<InspectorSessionDelegate>
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MainThreadHandle::MakeDelegateThreadSafe(
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    std::unique_ptr<InspectorSessionDelegate> delegate) {
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  int id = newObjectId();
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  main_thread_->AddObject(id, WrapInDeletable(std::move(delegate)));
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  return std::unique_ptr<InspectorSessionDelegate>(
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      new ThreadSafeDelegate(shared_from_this(), id));
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}
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bool MainThreadHandle::Expired() {
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  Mutex::ScopedLock scoped_lock(block_lock_);
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  return main_thread_ == nullptr;
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}
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}  // namespace inspector
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}  // namespace node