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#include "env-inl.h" |
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#include "node_internals.h" |
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#include "node_process-inl.h" |
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#include "async_wrap.h" |
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namespace node { |
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using v8::Context; |
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using v8::HandleScope; |
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using v8::Integer; |
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using v8::Isolate; |
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using v8::Just; |
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using v8::Local; |
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using v8::Maybe; |
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using v8::NewStringType; |
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using v8::Nothing; |
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using v8::Object; |
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using v8::String; |
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using v8::Value; |
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void RunAtExit(Environment* env) { |
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env->RunAtExitCallbacks(); |
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} |
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void AtExit(Environment* env, void (*cb)(void* arg), void* arg) { |
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✗✓ |
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CHECK_NOT_NULL(env); |
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env->AtExit(cb, arg); |
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} |
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void EmitBeforeExit(Environment* env) { |
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USE(EmitProcessBeforeExit(env)); |
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} |
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Maybe<bool> EmitProcessBeforeExit(Environment* env) { |
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✓✓✓✓
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TRACE_EVENT0(TRACING_CATEGORY_NODE1(environment), "BeforeExit"); |
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✓✓ |
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if (!env->destroy_async_id_list()->empty()) |
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AsyncWrap::DestroyAsyncIdsCallback(env); |
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HandleScope handle_scope(env->isolate()); |
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Local<Context> context = env->context(); |
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Context::Scope context_scope(context); |
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Local<Value> exit_code_v; |
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if (!env->process_object()->Get(context, env->exit_code_string()) |
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✓✓ |
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.ToLocal(&exit_code_v)) return Nothing<bool>(); |
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Local<Integer> exit_code; |
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✗✓ |
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if (!exit_code_v->ToInteger(context).ToLocal(&exit_code)) { |
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return Nothing<bool>(); |
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} |
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return ProcessEmit(env, "beforeExit", exit_code).IsEmpty() ? |
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✓✓ |
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Nothing<bool>() : Just(true); |
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} |
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int EmitExit(Environment* env) { |
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return EmitProcessExit(env).FromMaybe(1); |
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} |
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Maybe<int> EmitProcessExit(Environment* env) { |
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// process.emit('exit') |
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Isolate* isolate = env->isolate(); |
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HandleScope handle_scope(isolate); |
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Local<Context> context = env->context(); |
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Context::Scope context_scope(context); |
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Local<Object> process_object = env->process_object(); |
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// TODO(addaleax): It might be nice to share process.exitCode via |
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// getter/setter pairs that pass data directly to the native side, so that we |
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// don't manually have to read and write JS properties here. These getters |
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// could use e.g. a typed array for performance. |
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env->set_exiting(true); |
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Local<String> exit_code = env->exit_code_string(); |
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Local<Value> code_v; |
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int code; |
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if (!process_object->Get(context, exit_code).ToLocal(&code_v) || |
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✓✗ |
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!code_v->Int32Value(context).To(&code) || |
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✓✓ |
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ProcessEmit(env, "exit", Integer::New(isolate, code)).IsEmpty() || |
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// Reload exit code, it may be changed by `emit('exit')` |
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✓✗✓✗
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!process_object->Get(context, exit_code).ToLocal(&code_v) || |
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✗✓✓✓
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!code_v->Int32Value(context).To(&code)) { |
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return Nothing<int>(); |
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} |
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return Just(code); |
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} |
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typedef void (*CleanupHook)(void* arg); |
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typedef void (*AsyncCleanupHook)(void* arg, void(*)(void*), void*); |
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struct AsyncCleanupHookInfo final { |
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Environment* env; |
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AsyncCleanupHook fun; |
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void* arg; |
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bool started = false; |
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// Use a self-reference to make sure the storage is kept alive while the |
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// cleanup hook is registered but not yet finished. |
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std::shared_ptr<AsyncCleanupHookInfo> self; |
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}; |
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// Opaque type that is basically an alias for `shared_ptr<AsyncCleanupHookInfo>` |
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// (but not publicly so for easier ABI/API changes). In particular, |
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// std::shared_ptr does not generally maintain a consistent ABI even on a |
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// specific platform. |
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struct ACHHandle final { |
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std::shared_ptr<AsyncCleanupHookInfo> info; |
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}; |
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// This is implemented as an operator on a struct because otherwise you can't |
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// default-initialize AsyncCleanupHookHandle, because in C++ for a |
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// std::unique_ptr to be default-initializable the deleter type also needs |
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// to be default-initializable; in particular, function types don't satisfy |
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// this. |
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✓✗ |
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void DeleteACHHandle::operator ()(ACHHandle* handle) const { delete handle; } |
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void AddEnvironmentCleanupHook(Isolate* isolate, |
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CleanupHook fun, |
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void* arg) { |
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Environment* env = Environment::GetCurrent(isolate); |
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✗✓ |
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CHECK_NOT_NULL(env); |
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env->AddCleanupHook(fun, arg); |
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} |
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void RemoveEnvironmentCleanupHook(Isolate* isolate, |
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CleanupHook fun, |
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void* arg) { |
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Environment* env = Environment::GetCurrent(isolate); |
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✗✓ |
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CHECK_NOT_NULL(env); |
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env->RemoveCleanupHook(fun, arg); |
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} |
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static void FinishAsyncCleanupHook(void* arg) { |
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AsyncCleanupHookInfo* info = static_cast<AsyncCleanupHookInfo*>(arg); |
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std::shared_ptr<AsyncCleanupHookInfo> keep_alive = info->self; |
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info->env->DecreaseWaitingRequestCounter(); |
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info->self.reset(); |
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} |
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static void RunAsyncCleanupHook(void* arg) { |
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AsyncCleanupHookInfo* info = static_cast<AsyncCleanupHookInfo*>(arg); |
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info->env->IncreaseWaitingRequestCounter(); |
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info->started = true; |
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info->fun(info->arg, FinishAsyncCleanupHook, info); |
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} |
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ACHHandle* AddEnvironmentCleanupHookInternal( |
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Isolate* isolate, |
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AsyncCleanupHook fun, |
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void* arg) { |
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Environment* env = Environment::GetCurrent(isolate); |
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✗✓ |
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CHECK_NOT_NULL(env); |
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auto info = std::make_shared<AsyncCleanupHookInfo>(); |
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info->env = env; |
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info->fun = fun; |
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info->arg = arg; |
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info->self = info; |
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env->AddCleanupHook(RunAsyncCleanupHook, info.get()); |
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return new ACHHandle { info }; |
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} |
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void RemoveEnvironmentCleanupHookInternal( |
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ACHHandle* handle) { |
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✓✓ |
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if (handle->info->started) return; |
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handle->info->self.reset(); |
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handle->info->env->RemoveCleanupHook(RunAsyncCleanupHook, handle->info.get()); |
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} |
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async_id AsyncHooksGetExecutionAsyncId(Isolate* isolate) { |
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Environment* env = Environment::GetCurrent(isolate); |
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✗✓ |
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if (env == nullptr) return -1; |
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return env->execution_async_id(); |
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} |
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async_id AsyncHooksGetTriggerAsyncId(Isolate* isolate) { |
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Environment* env = Environment::GetCurrent(isolate); |
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✗✓ |
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if (env == nullptr) return -1; |
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return env->trigger_async_id(); |
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} |
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async_context EmitAsyncInit(Isolate* isolate, |
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Local<Object> resource, |
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const char* name, |
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async_id trigger_async_id) { |
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HandleScope handle_scope(isolate); |
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Local<String> type = |
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String::NewFromUtf8(isolate, name, NewStringType::kInternalized) |
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.ToLocalChecked(); |
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return EmitAsyncInit(isolate, resource, type, trigger_async_id); |
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} |
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async_context EmitAsyncInit(Isolate* isolate, |
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Local<Object> resource, |
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Local<String> name, |
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async_id trigger_async_id) { |
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DebugSealHandleScope handle_scope(isolate); |
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Environment* env = Environment::GetCurrent(isolate); |
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✗✓ |
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CHECK_NOT_NULL(env); |
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// Initialize async context struct |
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✓✓ |
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if (trigger_async_id == -1) |
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trigger_async_id = env->get_default_trigger_async_id(); |
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async_context context = { |
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env->new_async_id(), // async_id_ |
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trigger_async_id // trigger_async_id_ |
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}; |
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// Run init hooks |
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AsyncWrap::EmitAsyncInit(env, resource, name, context.async_id, |
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context.trigger_async_id); |
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return context; |
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} |
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void EmitAsyncDestroy(Isolate* isolate, async_context asyncContext) { |
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EmitAsyncDestroy(Environment::GetCurrent(isolate), asyncContext); |
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} |
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void EmitAsyncDestroy(Environment* env, async_context asyncContext) { |
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AsyncWrap::EmitDestroy(env, asyncContext.async_id); |
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} |
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} // namespace node |