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Inc. and other Node contributors. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to permit // persons to whom the Software is furnished to do so, subject to the // following conditions: // // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN // NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE // USE OR OTHER DEALINGS IN THE SOFTWARE. 'use strict'; const { ArrayPrototypeIncludes, ArrayPrototypeIndexOf, ArrayPrototypePop, ArrayPrototypePush, ArrayPrototypeShift, ArrayPrototypeSome, ArrayPrototypeSplice, FunctionPrototypeCall, NumberIsNaN, NumberParseInt, ObjectCreate, ObjectKeys, ObjectSetPrototypeOf, ObjectValues, RegExpPrototypeExec, StringPrototypeIndexOf, StringPrototypeSplit, StringPrototypeStartsWith, StringPrototypeSubstr, Symbol, } = primordials; const net = require('net'); const EventEmitter = require('events'); let debug = require('internal/util/debuglog').debuglog('http', (fn) => { debug = fn; }); const { AsyncResource } = require('async_hooks'); const { async_id_symbol } = require('internal/async_hooks').symbols; const { codes: { ERR_OUT_OF_RANGE, }, } = require('internal/errors'); const { kEmptyObject, once, } = require('internal/util'); const { validateNumber, validateOneOf, validateString, } = require('internal/validators'); const kOnKeylog = Symbol('onkeylog'); const kRequestOptions = Symbol('requestOptions'); const kRequestAsyncResource = Symbol('requestAsyncResource'); // New Agent code. // The largest departure from the previous implementation is that // an Agent instance holds connections for a variable number of host:ports. // Surprisingly, this is still API compatible as far as third parties are // concerned. The only code that really notices the difference is the // request object. // Another departure is that all code related to HTTP parsing is in // ClientRequest.onSocket(). The Agent is now *strictly* // concerned with managing a connection pool. class ReusedHandle { constructor(type, handle) { this.type = type; this.handle = handle; } } function freeSocketErrorListener(err) { const socket = this; debug('SOCKET ERROR on FREE socket:', err.message, err.stack); socket.destroy(); socket.emit('agentRemove'); } function Agent(options) { if (!(this instanceof Agent)) return new Agent(options); FunctionPrototypeCall(EventEmitter, this); this.defaultPort = 80; this.protocol = 'http:'; this.options = { __proto__: null, ...options }; if (this.options.noDelay === undefined) this.options.noDelay = true; // Don't confuse net and make it think that we're connecting to a pipe this.options.path = null; this.requests = ObjectCreate(null); this.sockets = ObjectCreate(null); this.freeSockets = ObjectCreate(null); this.keepAliveMsecs = this.options.keepAliveMsecs || 1000; this.keepAlive = this.options.keepAlive || false; this.maxSockets = this.options.maxSockets || Agent.defaultMaxSockets; this.maxFreeSockets = this.options.maxFreeSockets || 256; this.scheduling = this.options.scheduling || 'lifo'; this.maxTotalSockets = this.options.maxTotalSockets; this.totalSocketCount = 0; validateOneOf(this.scheduling, 'scheduling', ['fifo', 'lifo']); if (this.maxTotalSockets !== undefined) { validateNumber(this.maxTotalSockets, 'maxTotalSockets'); if (this.maxTotalSockets <= 0 || NumberIsNaN(this.maxTotalSockets)) throw new ERR_OUT_OF_RANGE('maxTotalSockets', '> 0', this.maxTotalSockets); } else { this.maxTotalSockets = Infinity; } this.on('free', (socket, options) => { const name = this.getName(options); debug('agent.on(free)', name); // TODO(ronag): socket.destroy(err) might have been called // before coming here and have an 'error' scheduled. In the // case of socket.destroy() below this 'error' has no handler // and could cause unhandled exception. if (!socket.writable) { socket.destroy(); return; } const requests = this.requests[name]; if (requests && requests.length) { const req = ArrayPrototypeShift(requests); const reqAsyncRes = req[kRequestAsyncResource]; if (reqAsyncRes) { // Run request within the original async context. reqAsyncRes.runInAsyncScope(() => { asyncResetHandle(socket); setRequestSocket(this, req, socket); }); req[kRequestAsyncResource] = null; } else { setRequestSocket(this, req, socket); } if (requests.length === 0) { delete this.requests[name]; } return; } // If there are no pending requests, then put it in // the freeSockets pool, but only if we're allowed to do so. const req = socket._httpMessage; if (!req || !req.shouldKeepAlive || !this.keepAlive) { socket.destroy(); return; } const freeSockets = this.freeSockets[name] || []; const freeLen = freeSockets.length; let count = freeLen; if (this.sockets[name]) count += this.sockets[name].length; if (this.totalSocketCount > this.maxTotalSockets || count > this.maxSockets || freeLen >= this.maxFreeSockets || !this.keepSocketAlive(socket)) { socket.destroy(); return; } this.freeSockets[name] = freeSockets; socket[async_id_symbol] = -1; socket._httpMessage = null; this.removeSocket(socket, options); socket.once('error', freeSocketErrorListener); ArrayPrototypePush(freeSockets, socket); }); // Don't emit keylog events unless there is a listener for them. this.on('newListener', maybeEnableKeylog); } ObjectSetPrototypeOf(Agent.prototype, EventEmitter.prototype); ObjectSetPrototypeOf(Agent, EventEmitter); function maybeEnableKeylog(eventName) { if (eventName === 'keylog') { this.removeListener('newListener', maybeEnableKeylog); // Future sockets will listen on keylog at creation. const agent = this; this[kOnKeylog] = function onkeylog(keylog) { agent.emit('keylog', keylog, this); }; // Existing sockets will start listening on keylog now. const sockets = ObjectValues(this.sockets); for (let i = 0; i < sockets.length; i++) { sockets[i].on('keylog', this[kOnKeylog]); } } } Agent.defaultMaxSockets = Infinity; Agent.prototype.createConnection = net.createConnection; // Get the key for a given set of request options Agent.prototype.getName = function getName(options = kEmptyObject) { let name = options.host || 'localhost'; name += ':'; if (options.port) name += options.port; name += ':'; if (options.localAddress) name += options.localAddress; // Pacify parallel/test-http-agent-getname by only appending // the ':' when options.family is set. if (options.family === 4 || options.family === 6) name += `:${options.family}`; if (options.socketPath) name += `:${options.socketPath}`; return name; }; Agent.prototype.addRequest = function addRequest(req, options, port/* legacy */, localAddress/* legacy */) { // Legacy API: addRequest(req, host, port, localAddress) if (typeof options === 'string') { options = { __proto__: null, host: options, port, localAddress }; } options = { __proto__: null, ...options, ...this.options }; if (options.socketPath) options.path = options.socketPath; if (!options.servername && options.servername !== '') options.servername = calculateServerName(options, req); const name = this.getName(options); if (!this.sockets[name]) { this.sockets[name] = []; } const freeSockets = this.freeSockets[name]; let socket; if (freeSockets) { while (freeSockets.length && freeSockets[0].destroyed) { ArrayPrototypeShift(freeSockets); } socket = this.scheduling === 'fifo' ? ArrayPrototypeShift(freeSockets) : ArrayPrototypePop(freeSockets); if (!freeSockets.length) delete this.freeSockets[name]; } const freeLen = freeSockets ? freeSockets.length : 0; const sockLen = freeLen + this.sockets[name].length; if (socket) { asyncResetHandle(socket); this.reuseSocket(socket, req); setRequestSocket(this, req, socket); ArrayPrototypePush(this.sockets[name], socket); } else if (sockLen < this.maxSockets && this.totalSocketCount < this.maxTotalSockets) { debug('call onSocket', sockLen, freeLen); // If we are under maxSockets create a new one. this.createSocket(req, options, (err, socket) => { if (err) req.onSocket(socket, err); else setRequestSocket(this, req, socket); }); } else { debug('wait for socket'); // We are over limit so we'll add it to the queue. if (!this.requests[name]) { this.requests[name] = []; } // Used to create sockets for pending requests from different origin req[kRequestOptions] = options; // Used to capture the original async context. req[kRequestAsyncResource] = new AsyncResource('QueuedRequest'); ArrayPrototypePush(this.requests[name], req); } }; Agent.prototype.createSocket = function createSocket(req, options, cb) { options = { __proto__: null, ...options, ...this.options }; if (options.socketPath) options.path = options.socketPath; if (!options.servername && options.servername !== '') options.servername = calculateServerName(options, req); const name = this.getName(options); options._agentKey = name; debug('createConnection', name, options); options.encoding = null; const oncreate = once((err, s) => { if (err) return cb(err); if (!this.sockets[name]) { this.sockets[name] = []; } ArrayPrototypePush(this.sockets[name], s); this.totalSocketCount++; debug('sockets', name, this.sockets[name].length, this.totalSocketCount); installListeners(this, s, options); cb(null, s); }); // When keepAlive is true, pass the related options to createConnection if (this.keepAlive) { options.keepAlive = this.keepAlive; options.keepAliveInitialDelay = this.keepAliveMsecs; } const newSocket = this.createConnection(options, oncreate); if (newSocket) oncreate(null, newSocket); }; function calculateServerName(options, req) { let servername = options.host; const hostHeader = req.getHeader('host'); if (hostHeader) { validateString(hostHeader, 'options.headers.host'); // abc => abc // abc:123 => abc // [::1] => ::1 // [::1]:123 => ::1 if (StringPrototypeStartsWith(hostHeader, '[')) { const index = StringPrototypeIndexOf(hostHeader, ']'); if (index === -1) { // Leading '[', but no ']'. Need to do something... servername = hostHeader; } else { servername = StringPrototypeSubstr(hostHeader, 1, index - 1); } } else { servername = StringPrototypeSplit(hostHeader, ':', 1)[0]; } } // Don't implicitly set invalid (IP) servernames. if (net.isIP(servername)) servername = ''; return servername; } function installListeners(agent, s, options) { function onFree() { debug('CLIENT socket onFree'); agent.emit('free', s, options); } s.on('free', onFree); function onClose(err) { debug('CLIENT socket onClose'); // This is the only place where sockets get removed from the Agent. // If you want to remove a socket from the pool, just close it. // All socket errors end in a close event anyway. agent.totalSocketCount--; agent.removeSocket(s, options); } s.on('close', onClose); function onTimeout() { debug('CLIENT socket onTimeout'); // Destroy if in free list. // TODO(ronag): Always destroy, even if not in free list. const sockets = agent.freeSockets; if (ArrayPrototypeSome(ObjectKeys(sockets), (name) => ArrayPrototypeIncludes(sockets[name], s) )) { return s.destroy(); } } s.on('timeout', onTimeout); function onRemove() { // We need this function for cases like HTTP 'upgrade' // (defined by WebSockets) where we need to remove a socket from the // pool because it'll be locked up indefinitely debug('CLIENT socket onRemove'); agent.totalSocketCount--; agent.removeSocket(s, options); s.removeListener('close', onClose); s.removeListener('free', onFree); s.removeListener('timeout', onTimeout); s.removeListener('agentRemove', onRemove); } s.on('agentRemove', onRemove); if (agent[kOnKeylog]) { s.on('keylog', agent[kOnKeylog]); } } Agent.prototype.removeSocket = function removeSocket(s, options) { const name = this.getName(options); debug('removeSocket', name, 'writable:', s.writable); const sets = [this.sockets]; // If the socket was destroyed, remove it from the free buffers too. if (!s.writable) ArrayPrototypePush(sets, this.freeSockets); for (let sk = 0; sk < sets.length; sk++) { const sockets = sets[sk]; if (sockets[name]) { const index = ArrayPrototypeIndexOf(sockets[name], s); if (index !== -1) { ArrayPrototypeSplice(sockets[name], index, 1); // Don't leak if (sockets[name].length === 0) delete sockets[name]; } } } let req; if (this.requests[name] && this.requests[name].length) { debug('removeSocket, have a request, make a socket'); req = this.requests[name][0]; } else { // TODO(rickyes): this logic will not be FIFO across origins. // There might be older requests in a different origin, but // if the origin which releases the socket has pending requests // that will be prioritized. const keys = ObjectKeys(this.requests); for (let i = 0; i < keys.length; i++) { const prop = keys[i]; // Check whether this specific origin is already at maxSockets if (this.sockets[prop] && this.sockets[prop].length) break; debug('removeSocket, have a request with different origin,' + ' make a socket'); req = this.requests[prop][0]; options = req[kRequestOptions]; break; } } if (req && options) { req[kRequestOptions] = undefined; // If we have pending requests and a socket gets closed make a new one this.createSocket(req, options, (err, socket) => { if (err) req.onSocket(socket, err); else socket.emit('free'); }); } }; Agent.prototype.keepSocketAlive = function keepSocketAlive(socket) { socket.setKeepAlive(true, this.keepAliveMsecs); socket.unref(); let agentTimeout = this.options.timeout || 0; if (socket._httpMessage?.res) { const keepAliveHint = socket._httpMessage.res.headers['keep-alive']; if (keepAliveHint) { const hint = RegExpPrototypeExec(/^timeout=(\d+)/, keepAliveHint)?.[1]; if (hint) { const serverHintTimeout = NumberParseInt(hint) * 1000; if (serverHintTimeout < agentTimeout) { agentTimeout = serverHintTimeout; } } } } if (socket.timeout !== agentTimeout) { socket.setTimeout(agentTimeout); } return true; }; Agent.prototype.reuseSocket = function reuseSocket(socket, req) { debug('have free socket'); socket.removeListener('error', freeSocketErrorListener); req.reusedSocket = true; socket.ref(); }; Agent.prototype.destroy = function destroy() { const sets = [this.freeSockets, this.sockets]; for (let s = 0; s < sets.length; s++) { const set = sets[s]; const keys = ObjectKeys(set); for (let v = 0; v < keys.length; v++) { const setName = set[keys[v]]; for (let n = 0; n < setName.length; n++) { setName[n].destroy(); } } } }; function setRequestSocket(agent, req, socket) { req.onSocket(socket); const agentTimeout = agent.options.timeout || 0; if (req.timeout === undefined || req.timeout === agentTimeout) { return; } socket.setTimeout(req.timeout); } function asyncResetHandle(socket) { // Guard against an uninitialized or user supplied Socket. const handle = socket._handle; if (handle && typeof handle.asyncReset === 'function') { // Assign the handle a new asyncId and run any destroy()/init() hooks. handle.asyncReset(new ReusedHandle(handle.getProviderType(), handle)); socket[async_id_symbol] = handle.getAsyncId(); } } module.exports = { Agent, globalAgent: new Agent({ keepAlive: true, scheduling: 'lifo', timeout: 5000 }) }; |