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#ifndef SRC_NODE_SNAPSHOTABLE_H_ |
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#define SRC_NODE_SNAPSHOTABLE_H_ |
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#if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS |
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#include "base_object.h" |
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#include "util.h" |
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namespace node { |
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class Environment; |
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struct EnvSerializeInfo; |
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struct SnapshotData; |
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#define SERIALIZABLE_OBJECT_TYPES(V) \ |
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V(fs_binding_data, fs::BindingData) \ |
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V(v8_binding_data, v8_utils::BindingData) \ |
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V(blob_binding_data, BlobBindingData) |
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enum class EmbedderObjectType : uint8_t { |
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k_default = 0, |
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#define V(PropertyName, NativeType) k_##PropertyName, |
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SERIALIZABLE_OBJECT_TYPES(V) |
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#undef V |
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}; |
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// When serializing an embedder object, we'll serialize the native states |
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// into a chunk that can be mapped into a subclass of InternalFieldInfo, |
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// and pass it into the V8 callback as the payload of StartupData. |
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// TODO(joyeecheung): the classification of types seem to be wrong. |
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// We'd need a type for each field of each class of native object. |
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// Maybe it's fine - we'll just use the type to invoke BaseObject constructors |
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// and specify that the BaseObject has only one field for us to serialize. |
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// And for non-BaseObject embedder objects, we'll use field-wise types. |
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// The memory chunk looks like this: |
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// |
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// [ type ] - EmbedderObjectType (a uint8_t) |
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// [ length ] - a size_t |
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// [ ... ] - custom bytes of size |length - header size| |
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struct InternalFieldInfo { |
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EmbedderObjectType type; |
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size_t length; |
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InternalFieldInfo() = delete; |
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static InternalFieldInfo* New(EmbedderObjectType type) { |
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return New(type, sizeof(InternalFieldInfo)); |
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} |
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static InternalFieldInfo* New(EmbedderObjectType type, size_t length) { |
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InternalFieldInfo* result = |
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reinterpret_cast<InternalFieldInfo*>(::operator new[](length)); |
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result->type = type; |
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result->length = length; |
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return result; |
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} |
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InternalFieldInfo* Copy() const { |
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InternalFieldInfo* result = |
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reinterpret_cast<InternalFieldInfo*>(::operator new[](length)); |
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memcpy(result, this, length); |
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return result; |
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} |
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void Delete() { ::operator delete[](this); } |
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}; |
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// An interface for snapshotable native objects to inherit from. |
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// Use the SERIALIZABLE_OBJECT_METHODS() macro in the class to define |
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// the following methods to implement: |
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// |
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// - PrepareForSerialization(): This would be run prior to context |
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// serialization. Use this method to e.g. release references that |
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// can be re-initialized, or perform property store operations |
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// that needs a V8 context. |
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// - Serialize(): This would be called during context serialization, |
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// once for each embedder field of the object. |
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// Allocate and construct an InternalFieldInfo object that contains |
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// data that can be used to deserialize native states. |
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// - Deserialize(): This would be called after the context is |
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// deserialized and the object graph is complete, once for each |
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// embedder field of the object. Use this to restore native states |
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// in the object. |
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class SnapshotableObject : public BaseObject { |
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public: |
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SnapshotableObject(Environment* env, |
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v8::Local<v8::Object> wrap, |
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EmbedderObjectType type = EmbedderObjectType::k_default); |
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const char* GetTypeNameChars() const; |
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virtual void PrepareForSerialization(v8::Local<v8::Context> context, |
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v8::SnapshotCreator* creator) = 0; |
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virtual InternalFieldInfo* Serialize(int index) = 0; |
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bool is_snapshotable() const override { return true; } |
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// We'll make sure that the type is set in the constructor |
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EmbedderObjectType type() { return type_; } |
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private: |
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EmbedderObjectType type_; |
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}; |
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#define SERIALIZABLE_OBJECT_METHODS() \ |
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void PrepareForSerialization(v8::Local<v8::Context> context, \ |
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v8::SnapshotCreator* creator) override; \ |
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InternalFieldInfo* Serialize(int index) override; \ |
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static void Deserialize(v8::Local<v8::Context> context, \ |
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v8::Local<v8::Object> holder, \ |
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int index, \ |
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InternalFieldInfo* info); |
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v8::StartupData SerializeNodeContextInternalFields(v8::Local<v8::Object> holder, |
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int index, |
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void* env); |
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void DeserializeNodeInternalFields(v8::Local<v8::Object> holder, |
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int index, |
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v8::StartupData payload, |
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void* env); |
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void SerializeBindingData(Environment* env, |
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v8::SnapshotCreator* creator, |
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EnvSerializeInfo* info); |
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bool IsSnapshotableType(FastStringKey key); |
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class SnapshotBuilder { |
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public: |
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static std::string Generate(const std::vector<std::string> args, |
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const std::vector<std::string> exec_args); |
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static void Generate(SnapshotData* out, |
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const std::vector<std::string> args, |
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const std::vector<std::string> exec_args); |
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}; |
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} // namespace node |
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#endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS |
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#endif // SRC_NODE_SNAPSHOTABLE_H_ |